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Old 05-01-2017, 05:20 PM   #1
GODSLAYER
 
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Join Date: Apr 2017
Default Headquarters and Special Abilities Enhancement

Quick question on building a Headquarters per Supers p85.

Quote:
You can apply the Special Abilities enhancement (p. B73) to get something more sophisticated. +50% if you have an unusual location (in a cave, underwater, in outer space); use defenses, security, or camouflage that aren’t legal for civilians (LC0-2); or don’t register it with the legal authorities (LC2-3). +100% if your headquarters has magical or superscience traits.
If I want a Headquarters in Space, with illegal defenses and Superscience traits... would you be paying +200% or is that all covered by the +100% for Superscience traits?
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Old 05-01-2017, 05:29 PM   #2
Refplace
 
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Default Re: Headquarters and Special Abilities Enhancement

I would call each separate, so 200%
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
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My List of GURPS You Tube videos (plus a few other useful items)
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