05-01-2017, 12:58 PM | #1 |
Join Date: Mar 2017
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Two RPM spell questions
I recently started messing around with Ritual Path Magic and came across two issues I would like some input on.
First, can you combo a Lesser Destroy Mind to mentally stun a target with another Lesser Destroy Mind to impose up to a -5 penalty to recover from mental stun caused by the spell? If so, this is one very nasty and very low cost spell to hose one target. Applying the Stacking Spell rules seems to allow it since the effects come from the same ritual. Second, if a ritual creates a condition, do you have to buy components for the logical effects of that condition? Specifically, a Lesser Create Matter + Area of Effect to conjure a huge cloud of ordinary flour. The original idea was to outline invisible creatures. But then I got to thinking, This effect would also potentially blind people (ala Glitterdust from D&D) and obscure vision into and through the cloud. Flour is flammable, and even if a random cloud like this is unlikely to explode, it could probably burn if it appeared in an area with fire. The question I have is do I just adjudicate those effects as a natural consequence of the spell doing what it does; or does the caster have to 'pay for' those incidentals? |
05-01-2017, 01:09 PM | #2 |
Join Date: Sep 2007
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Re: Two RPM spell questions
Pay for any side effects you want to see. It's the only way to keep things fair. Otherwise, you wind up with lots of rules-lawyering and table arguments about the purportedly "logical" or "realistic" consequences of every action. Some people enjoy that game, but I at least got tired of it a long time ago.
If the non-paid-for effects truly are "incidental" (to repeat your term), then there's no harm done in ignoring them, mechanically speaking. If they do have mechanical effects, then why shouldn't you pay to have them take effect? |
05-01-2017, 01:41 PM | #3 | ||
Join Date: Jun 2013
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Re: Two RPM spell questions
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05-01-2017, 05:30 PM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Two RPM spell questions
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05-01-2017, 07:19 PM | #5 | |
Join Date: Mar 2017
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Re: Two RPM spell questions
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As for the flour example, I'm inclined to adjudicate the effects (including unintended effects like blinding and flammability) without requiring additional energy cost. But I worry I'm setting on a slippery slope that allows mages to conjure unexpectedly powerful effects. The nitroglycerin example particularly worries me. Although I would probably say that nitroglycerin is Greater Create Matter, mitigating the advantage somewhat. |
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05-01-2017, 07:40 PM | #6 |
Join Date: Sep 2007
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Re: Two RPM spell questions
Never mind the nitro. Flour also makes for a fine explosive. See grain silo explosions. Or, if you search past threads in the forum, there's one where people actually do the math, as in someone's fantasy game the PCs were actually using milled flour as a weapon (to be dropped by flying mounts and ignited by their wizards), if you'd like to get an actual REF value.
This is the sort of problem you're going to run into -- in many places, in many forms --when you give away significant effects for free because they're "logical". (Always a strange word when we're talking about magic in the first place.) I find trying to hack around each instance is more trouble that it's worth, and winds up being just as illogical in the end. What's particularly vulgar, obvious, and undeniably supernaturally out of place (thus "Greater") about seeing the creation this beaker of clear liquid but not that one? One's nitro, the other's water. Or any two other of thousands of possible clear fluids, some of which will be innocuous on their own, yet explosive when mixed, some of which are just hazardous on their own. Greater vs Lesser isn't going to cover it at all well, and the categories will just come across as arbitrary hacks for meta reasons anyway. It's a lot easier to handwave away why this particular cloud of flour dust isn't actually explosive, because that's not what the mage intended nor paid for, even though the master of the Path of Flour could have intended and paid for an explosive flour FAE bomb if they had wanted such a thing -- and might in the future. |
05-01-2017, 09:47 PM | #7 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Two RPM spell questions
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RPM magic is vast - but it isn't an "I win" button. There are still rules that must be followed and most of those rules follow the standard fare for GURPS.
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05-01-2017, 11:35 PM | #8 | ||
Join Date: Mar 2017
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Re: Two RPM spell questions
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05-01-2017, 11:42 PM | #9 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Good luck and no problem.
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05-01-2017, 11:45 PM | #10 | |
Join Date: Mar 2017
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Re: Two RPM spell questions
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I do think you can draw a difference between a simple, everyday liquid like water and an unusual liquid with strange properties (like a strong acid) even if both look the same in a glass jar. The implicit power in something like acid or explosive would be enough for me to justify requiring a Greater effect. As Ghostdancer noted, it would also need alchemy, chemistry, or some other design/knowledge skill to know what it is and how to make it. I think the concern of getting to meta with what magic can and can't accomplish is right on, but I think I'm inclined to err on the side of verisimilitude (the wizard conjured flour that behaves like flour) for now. Thanks for the help! |
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