02-20-2017, 07:03 AM | #1 |
Join Date: Dec 2007
Location: Shropshire, uk
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Shared space setting
I found myself inspired by a post on roleplaying in general and I thought it might make for a good collaborative setting.
The goal of the exercise is to build a space setting combining selected (potentially) transhuman technologies including biological and or cybernetic modification and some level of genetic engineering while avoiding or heavily deemphasizing strong AI and related tropes. Preferably while keeping the setting relatively hard (say a three on a scale of six) and compatible with some sort of tentative future history. What I would like to do is run this in two parts first a simple vote up exercise to build up a set of shared assumptions that we can use as part of a question game. To set the ball rolling: 1) How much space should the setting cover? one vote a) the sol system b) another single system c) 3-5 systems d) 10+ systems e) 50+ systems 2) Aproximately when is it set? one vote a) 2100's b) 2200's c) 2300's d) 2400's e) 2500's f) other please specify [Edit]Please note, voting on these questions has now ended.[/Edit] Last edited by Frost; 02-21-2017 at 07:06 AM. |
02-20-2017, 07:04 AM | #3 |
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
Votes in progress
Last edited by Frost; 03-05-2017 at 12:28 PM. |
02-20-2017, 07:53 AM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Shared space setting
votes:
size of setting: c) three to five systems. I want a multi-system setting, but I also think its good to know what every system in the setting is like. I think this number of settings isn't played around with enough. time of setting: b) 2200's That gives us plenty of time to mature.
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02-20-2017, 08:06 AM | #5 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Shared space setting
My votes:
Space covered: c), for a cluster of 3-5 systems. Since this is a Class-III SF on the Mohs scale, FTL isn't a problem. Time period: a). Going past 2100 runs the risk of having some highly-disruptive development make the setting too out there on the strong AI scale. Delaying it seems like a stretch more and more the more time passes. |
02-20-2017, 10:58 AM | #6 |
Join Date: Dec 2006
Location: Meifumado
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Re: Shared space setting
1) c) 3-5 systems
I also reckon this is a scale not normally seen, so it should be interesting to work with, while keeping a handle on size. I don't think these should just be the 5 closest systems either, by the way, but that's something to look at when we get to FTL. 2) b) 2200s ~200 years of future history should be manageable. 100 years would still be near-future cyberpunk, I'd say, and we wouldn't have enough time to sensibly colonise those 5 systems.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-20-2017, 11:22 AM | #7 | ||
Join Date: Dec 2007
Location: Shropshire, uk
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Re: Shared space setting
My votes.
Quote:
Five systems seems big enough to start with, lots of territory to play with but small enough to be fairly detailed. Quote:
Building Colonies and divergent cultures will take time, three hundred years gives us a lot of time for things to get mixed up. Last edited by Frost; 02-20-2017 at 11:34 AM. |
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02-20-2017, 11:32 AM | #8 | |
Join Date: Dec 2007
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Re: Shared space setting
Quote:
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02-20-2017, 11:33 AM | #9 |
Join Date: Dec 2006
Location: Meifumado
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Re: Shared space setting
Might be an idea to put a deadline up for each round of votes, so people know when to get them in by, and so you can decisively move on to the next point.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-20-2017, 11:39 AM | #10 |
Join Date: Jan 2014
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Re: Shared space setting
1D) So GMs can add systems without breaking cohesion.
2A) So current politics is still relevant. |
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