06-05-2009, 10:05 PM | #41 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: Fantasy Setting for GURPS
You know I was going to try and do this humorously a'la "Theodoric of York: Medieval GURPs poster" but naaaaahhhhh, I'll say it straight:
Why not just use one of the existing Wiki sites or, dare I suggest it; the SJ Games forum? Some basic structure to vet the "Modules" or a ratings system, or something, and voila, yer all set. Works for 3rd party map-makers for FPS games, why not GURPS? |
06-05-2009, 10:23 PM | #42 |
Join Date: Nov 2006
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Re: Fantasy Setting for GURPS
I have loads of adventures but I don't have too much experience with the details of GURPS so if someone wants to do some rules I can supply a lot of adventures. My adventures tend to be pretty old school though.
Last edited by b-dog; 06-06-2009 at 07:57 AM. |
06-05-2009, 11:06 PM | #43 | |
Join Date: Jul 2006
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Re: Fantasy Setting for GURPS
Quote:
While there is room for creativity the point is to make a bog standard fantasy setting. Dwarves, Elves, Orcs, Dungeons, etc. Not exciting but it what the vast majority of people use playing RPGs. Doing it this way allow GURPS to function as a substitute for D&D. Which was the original appeal back in the late 80s. Again while Dungeon Fantasy is nice it goes too far in emulating D&D with it's 250 pt characters. Most GURPS Fantasy campaigns I know start down at the 150 pt level for a more realistic feel. But like the stripped down rulebook I mentioned I feel this is a minor point as opposed to having a handful of adventures and a Monster Manual. |
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06-05-2009, 11:09 PM | #44 | |
Join Date: Jul 2006
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Re: Fantasy Setting for GURPS
Quote:
The core rulebook of 3rd and 4th edition has greatly benefited GURPS in many other ways so I don't want to lose that. Hence the suggestion of a stripped down Fantasy version, along with eventually versions for Space and Horror. But having this book is not the top issue, having the handful of adventures, and the Monster Manual is of more importance. |
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06-05-2009, 11:11 PM | #45 | |
Join Date: Jul 2006
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Re: Fantasy Setting for GURPS
Quote:
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06-06-2009, 04:56 AM | #46 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Fantasy Setting for GURPS
The Olympian Gods helped refugees from Troy over to Yrth and there is a thriving 3000-year old Greek civilization.
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06-06-2009, 06:53 AM | #47 | |
Join Date: Oct 2005
Location: Portland, ME
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Re: Fantasy Setting for GURPS
Quote:
Or at least authors who write adventures that can be adapted for different groups, and who are willing to submit them. |
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06-06-2009, 07:11 AM | #48 |
Join Date: Sep 2004
Location: Medford, MA
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Re: Fantasy Setting for GURPS
Authors who write adventures that can be adapted for different groups, who are good at writing, and--if submitting to e23 rather than Pyramid--who are willing to submit them in the pre-approved adventure template format.
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06-06-2009, 08:59 AM | #49 |
Join Date: Apr 2006
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Re: Fantasy Setting for GURPS
I should say this: writing for DF should be much, much easier than writing a generic adapt-this-to-your-setting/style/PCs-if-you-can adventure. Even without some monster canon to follow, most of the necessary assumptions about setting, style, and characters are made for you.
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06-06-2009, 10:46 AM | #50 |
Join Date: Sep 2007
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Re: Fantasy Setting for GURPS
Yrth is a good setting, but ultimately it's the SCA + Sleeping Beauty. In canon, there are few interplanar rifts or faerie trods, fairly limited battle magic (but rather extensive strategic spellcasting), and so forth. It's fine if you want to hunt renegade knights, reclaim dwarven mines from orcs, or rescue pilgrims from religious zealots. If you want to play the A-team of a shapeshifting wizard, a hulking barbarian swordsman, a conniving tomb robber, and a clerical antiquarian, you can do it, but you're already stretching the limits of the setting. If you are seeking out a renegade wizard who's stolen a priceless orb and who may be trying to achieve immortality, but who turns out to be a strange, shapechanging humanoid from the eldritch past, you've broken them. If you want to "go slay some frost giants and dragons," you are not adventuring in Yrth.
GURPS Celtic Myth has some of the right sorts of characters, but first of all, it's third edition, and second of all, it's tied up in themes what are not a part of modern genre fantasy and fairly antithetical to conventional action-adventure gaming. GURPS Conan is obviously a nice thing. |
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fantasy, setting, yrth |
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