03-23-2020, 12:36 PM | #11 |
Join Date: Feb 2016
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Re: Feudal Rank/Status and Cost of Living
Political Rank is probably a better rank system than Feudal Rank. In general though, cost of living is based on Status not granted by Rank (or Rank if Rank replaces Status). So, a Status 8 individual who possesses Military Rank 8 and Political Rank 8 would only need to pay $3000/month while a Status 8 individual who possesses Courtesy Rank (Military) 8 and Courtesy Rank (Political) 8 would pay $600 million per month.
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03-23-2020, 12:41 PM | #12 | |
Join Date: Dec 2007
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Re: Feudal Rank/Status and Cost of Living
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03-23-2020, 12:48 PM | #13 | ||
Join Date: Oct 2011
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Re: Feudal Rank/Status and Cost of Living
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03-23-2020, 01:14 PM | #14 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Feudal Rank/Status and Cost of Living
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On the other hand, Status has no hierarchical structure imposed on it. It's just a measure of influence and cost. It covers everything important about feudal titles without imposing an artificial command structure on top of it. Whether you're actually called a duke, earl, or knight doesn't matter in game rules as how much influence and expense you have. "Who owes you service or scutage" is just one component of your "influence and expense." Does your game world's social order actually look like a hierarchical command structure? Describe it for us, and we can better advise you. |
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03-23-2020, 01:40 PM | #15 |
Join Date: Oct 2011
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Re: Feudal Rank/Status and Cost of Living
Well, I originally started with Status as the basis for everything in my world (as you pointed out), and I intended to add Feudal Rank only for the people who were actually in the command hierarchy of each kingdom, presuming that one or more of my players would want to follow this route eventually. And the replies overall are making me strongly consider returning to this way...
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03-23-2020, 02:30 PM | #16 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Feudal Rank/Status and Cost of Living
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03-23-2020, 03:12 PM | #17 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Feudal Rank/Status and Cost of Living
I feel like treating a feudal kingdom like a command hierarchy is maybe not the best way to do it. I would treat it as a network of allies and commitments instead. The king has Status 7, and allies in the lords who owe him fealty. (You could treat that as actual Ally, and have the frequency modifier for just how loyal that ally actually is...) The lords in turn have their own Status rating, and allies and wealth and so on that determine how powerful they are. Giving and taking orders then comes down to status, persuasion, and possibly Law rolls.
Each household, though, would have a Rank system; so at the royal level you'd have officers whose rank in the king's household translates to a significant position in the kingdom in addition to any Status and power they have as nobility in their own right. Whether the king has Rank in his own household... I'm not sure. I think it's there with that contentious question of whether the POTUS has military rank in addition to political rank. Basically, I imagine a typical feudal system (if such a thing ever existed) as a lot closer to a collection of mob families than a working state. The rise of the state happens when those families lose their power. |
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cost of living, feudal rank |
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