07-09-2020, 08:43 PM | #1 |
Join Date: Apr 2012
Location: Thomaston, GA
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Clerics and deities
So the Cleric, and the Evil Cleric in DFRPG seem to be, rather generic by design. How would one go about making them specific to a deity if your setting has specific gods and goddesses?
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07-09-2020, 09:28 PM | #2 |
Join Date: Jul 2010
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Re: Clerics and deities
If you don't mind a bit of a Norse flavor, Doug Cole's Hand of Asgard is quite good. It gives each diety some extra powers, choices, and customizes the spell list.
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07-10-2020, 05:19 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Clerics and deities
Have you looked at Dungeon Fantasy 7: Clerics? If you're familiar with GURPS it contains a lot. Even if you aren't, it customizes the spell lists. It may contain some spells not in DFRPG, though.
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07-10-2020, 06:12 AM | #4 |
Join Date: Apr 2012
Location: Thomaston, GA
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Re: Clerics and deities
I was thinking of how Faerun deities would work with DFRPG. Looking at it and what I've got(and remember) for Forgotten Realms, the Druids won't need any changing; I know there's a Scout-Druid build from GURPS DF 3 so that will give rangers a little magic, for example, the Needles of Mielekki are basically rangers and druids. But what about war deities? Or evil gods? I know there's the Evil Cleric, but there are several evil gods in Faerun; how would one make them distinct? Could be my memory if faulty and there wasn't much distinction between them in AD&D 2ed either, so it might not matter..
I will check out DF 7 and see what it says; most likely it will have the answers I seek. Thanks! |
07-10-2020, 06:32 AM | #5 | |
Join Date: Aug 2004
Location: U.K.
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Re: Clerics and deities
Quote:
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07-10-2020, 07:24 AM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Clerics and deities
It looks like this is a blended GURPS Dungeon Fantasy / Dungeon Fantasy Roleplaying Game discussion. While the games are compatible, they aren't the same. The latter game cuts out some troublesome spells, and tweaks the cleric's template and abilities slightly.
As has been pointed out, if you want to match clerics to gods and don't mind following the full-on GURPS path, Phil Masters's excellent GURPS Dungeon Fantasy 7: Clerics is the place to look. But if, as is more appropriate for this forum, you want to stick to the DFRPG, then I wouldn't hesitate to recommend Kevin Smyth's Hand of Asgard. That can easily be made generic to do for the DFRPG what Clerics does for GURPS Dungeon Fantasy. It works specifically within the DFRPG framework, and is as "official" as it gets, since Kevin (and Doug Cole) ran everything by me for approval.
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07-10-2020, 07:31 AM | #7 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Clerics and deities
Quote:
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07-10-2020, 08:08 AM | #8 | |
Join Date: Apr 2012
Location: Thomaston, GA
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Re: Clerics and deities
Quote:
I got my answer though; in fact DF 7 is what I'll be needing, and I'll be getting Hands of Asgard and DF 7 as soon as finances allow. I was just wondering about using DFRPG in a specific setting,since "old school" AD&D was also setting agnostic, like DFRPG is setting agnostic. But to do that would mean taking DFRPG out of it's framework a little, which I don't mind doing at all. |
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07-10-2020, 11:14 AM | #9 |
Join Date: Jul 2010
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Re: Clerics and deities
Sorry about that, my mistake. Still a great book though.
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07-10-2020, 12:40 PM | #10 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Clerics and deities
No worries! I was basically "Doug publishes his own stuff!" for a while, but over the last year or so I've branched out, bringing the works of five other authors to fruition under the GB banner. So credit where it's due, etc.
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