07-13-2020, 12:42 AM | #31 |
Join Date: Apr 2019
|
Re: Realistic stats for a marathon runner
Fred, here's the situation I'm thinking of: the average runner starts sprinting, spending 1 FP. Over the first minute, he rolls four times (each 15 seconds) and risks losing 4 more FP. By the end of one minute, he's possibly down by 5 FP. At the start of minute 2, he spends another FP, and now, he's 15 seconds away from being down 7 FP and slowing to 1/3 his move from exhaustion. This scenario would become a lot more likely for any runner if the running rules were revised so that all running feats had to roll vs. Running skill rather than Running or HT. And I think that does model reality a little better than the existing rules.
|
07-13-2020, 09:08 AM | #32 | |
Join Date: Aug 2007
|
Re: Realistic stats for a marathon runner
Quote:
The odds are what I said they were last night and your HT 10 guy runs as fast as he possibly can for more than 2 minutes. This is not humanly possible.
__________________
Fred Brackin |
|
07-13-2020, 11:09 AM | #33 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Realistic stats for a marathon runner
As fast as one could possibly run in GURPS should probably include Extra Effort, perhaps based on something like Might Step.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-13-2020, 11:40 AM | #34 |
Join Date: Feb 2016
|
Re: Realistic stats for a marathon runner
Even then, you are only paying 1 FP per roll. A character with HT 12, Will 20, Natural Athlete 4, and Running (A) HT+6 would be rolling against a 18 every 15 seconds to avoid normal fatigue and a 26 every 15 seconds for extra effort. Assuming that they want a 16 on their extra effort roll, they could get a +50% to their effective move, meaning that a Basic Move 7 individual would sprint at an effective move of 12.6. A maximum human would be sprinting at an effective move of 27.
|
07-13-2020, 12:46 PM | #35 | |
Join Date: Apr 2019
|
Re: Realistic stats for a marathon runner
Quote:
I care about this because I am a marathoner, and I've always appreciated the fact that GURPS does, in fact, model reality quite well. Also, you're a real bowl of sunshine. I hope folks have told you. |
|
07-13-2020, 12:59 PM | #36 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Realistic stats for a marathon runner
I know many real-life marathoners. Most are retired people who have the time for it. They are not young, and in many cases they aren't "generically fit" in ways that transfer to other activities. (Example: Two are tango dancers who find dancing for hours both hard on their feet and tiring, and cannot stay on the floor for even half as long as I can . . . but I cannot run a marathon.) They still make decent time, generally within minutes of their adult children who are a full generation younger and fitter.
I think "realistic stats for a marathon runner" are "Running skill at above HT." Just let it replace HT for all possible purposes related to marathons. I'd even include "calculating Basic Move and FP for that one purpose." So someone with DX 10, HT 10, and Running-14 [16] operates at Move 6 and FP 14 when running. They work out their time using this Move and effectively "ignore" the first 4 FP they lose. Young people might get there by having higher HT, giving higher levels with all HT-based skills, higher Basic Speed and thus Basic Move for all purposes, and higher FP for all purposes. Older people might rely on experience, meaning high skill earned by training for hundreds of hours every year for 40+ years. It may or may not be "points efficient," but that wasn't the question. Real-life people are almost never optimized in that way. They just have what they have. Min-maxing a character is admitting that on some level the character is cinematic, not realistic.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-13-2020, 01:04 PM | #37 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: Realistic stats for a marathon runner
Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
07-13-2020, 01:06 PM | #38 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Realistic stats for a marathon runner
Not easily. For the 16 points needed to get +1 to Basic Move and +4 to FP for this one purpose, you could get most of the way to Basic Move +1 [5] and FP +4 [12] for all purposes. You save a point and you're hyper-specialized. It isn't efficient; it's just more realistic.
Though if the GM is into DX-based Running rolls for things like chases and Parkour, there's a lot more incentive to have high Running. The high Basic Move, high FP optimizer will, DX being equal, be at -4 in those circumstances and generally end up evaded or caught by the trained runner. Which is also realistic, really.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
07-13-2020, 03:11 PM | #39 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Realistic stats for a marathon runner
Quote:
As it is now if your HT is high enough there is little point in taking Hiking, Running or Swimming, especially past attribute level for 1 or 2 points.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
07-13-2020, 07:52 PM | #40 | |
Join Date: Aug 2007
|
Re: Realistic stats for a marathon runner
Quote:
Nobody would have any long distance running ability until they taught themselves Running skill.
__________________
Fred Brackin |
|
|
|