07-09-2018, 01:25 PM | #71 |
Join Date: May 2007
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Re: New Skills
First Aid: I'd rather that not be a Skill. As SJ said, TFT has no "bleeding out" rules, so I've always felt that it's an assumed ability. Adventures just bandage each other up as needed, but healing takes real care.
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07-09-2018, 01:28 PM | #72 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Forgetting talents.
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I agree with you here, a lot. In my Pirate example above, my character grew up on the docks of Port RoughAndTumble, and as a kid with Thief being able to run away was a key survival skill. Also it helped in fights as he grew old enough to use a sword. So it makes total sense that the character started with Running talent. However, now that he is on a ship, does the 2 memory for Running really help him that much? Being able to dump the mIQ for Running to take Boating and Seamanship would help a lot to try to make a Thief & Pirate double 'class' character work in the new TFT. Maybe Kracken can also hypnotize you and allow you to quickly forget talents? That actually would be a little bit cool. Or maybe eating a funny jelly fish will do the job. But if we are back to extremely tight memory, being able to manage the mIQ spent on talents becomes a key strategy of TFT. Warm regards, Rick. |
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07-09-2018, 01:29 PM | #73 |
Join Date: May 2007
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Re: New Skills
I really do not like constructions like "mIQ" or "fST." If memory or fatigue really need to be truncated, I'd prefer it was done in regular English rather than inventing more game terms.
I also do not like half-points. |
07-09-2018, 01:36 PM | #74 | ||||
Join Date: Nov 2010
Location: Arizona
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Re: New Skills
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Again, maybe this is an area where varying the XP required to learn them is a more effective approach than placing them in the upper reaches of IQ -- maybe UC-V is an IQ 11 or 12 skill, but it takes five times as many XP to learn as would be indicated by its normal number of "talent points." I think something like that would be a better reflection of what actually goes on, than simply requiring someone to be a genius to learn the skills -- it takes time, not brain cells. Last edited by JLV; 07-09-2018 at 01:49 PM. |
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07-09-2018, 01:41 PM | #75 | ||
Join Date: Apr 2014
Location: Coquitlam B.C.
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memory is based on attribute total & XP buys talents.
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Jeff, this is a solution for tight memory IQ slots (mIQ) which I've not seen before. In a strange way it makes sense to me. If I get stronger, then I have an easier time learning Warrior / Veteran / Campaigner. If I get more dexterous, then I have an easier time learning Swimming or Fencing. JLV, two months ago, the idea of buying talents with experience (XP) would have seemed very alien to me. But after a month or so of thinking about the new TFT working this way, I am finding I agree with you. The new TFT has a very tight number of attributes that you can buy. So when you have maxed out that character, what does he spend XP on? It pretty much has to be talents and spells, right? The way I see the new TFT working, is that the XP spent on a talent or spell, REPLACES the rules for studying spells or talents. "You have spent 1000 XP on Chemist? Well obviously you have been studying it for a long time!" So I don't think that this new mechanic will go away. Warm regards, Rick. |
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07-09-2018, 01:42 PM | #76 |
Join Date: May 2007
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Re: New Skills
Thinking further on this, I don't really want any skills - even if they already exist in the game - that fall into one of these two broad categories:
GENERAL KNOWLEDGE: Running, First Aid, Cooking, etc. These are things any adventurer in TFT should know, and don't need to appear on character sheets. PROFESSIONAL KNOWLEDGE: Seamanship, Accounting, Administration, etc. If a character has a job, then anything related to that job that has no general use in combat should be assumed as being known. Basically, I don't want to see characters being hobbled by having to take skills that have no important game effect. |
07-09-2018, 01:51 PM | #77 | |
Join Date: Apr 2014
Location: Coquitlam B.C.
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terminology and 1/2 memory talents.
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The word 'memory' has a lot of meaning and connotations in English, but when I use mIQ, I am speaking specifically to the TFT game idea that you have your IQ worth of memory slots to use for your character. Thus the terminology is precise and it needs only 3 characters to convey that idea. (I've used mIQ for years in my campaign so it looks natural to me.) So I won't stop using it, but if it is any consolation to you, I doubt it will be used in the new TFT. I think that the price of talents are too high. Most TFT campaigns have some rule or other that allows people to 'cheat' a bit (or a lot) on talents. Now if Steve really does not want to have 1/2 point talents, he could get rid of a few (maybe move Boating into Seamanship for example). But that will only get him so far. Unless he wants to do some pretty major revisions to how he handles lower memory cost talents, I think this is something he has to consider. Warm regards, Rick. Last edited by Rick_Smith; 07-09-2018 at 02:35 PM. |
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07-09-2018, 01:52 PM | #78 |
Join Date: Nov 2010
Location: Arizona
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Re: memory is based on attribute total & XP buys talents.
Rick, to my mind, that's EXACTLY right -- plus it has the advantage of removing a metric ton of paperwork from the players (not having to track what talents they are learning) AND removing that punishing 1000XP penalty for changing your mind about what you're studying. All of which vastly simplifies both the players' and the GM's lives! ;-)
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07-09-2018, 02:35 PM | #79 |
Join Date: Dec 2017
Location: Louisville, KY
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Re: New Skills
In the past, i've pondered a Expert or Specialization talent for Wizards which would allow them to pay 1 less ST to cast (for example) Expert Summoner, Expert Creator, Expert Illusionist, Missile Specialist or Control Specialist.
Also, just as an athlete might do training for marathons and endurance tests of all sorts, I'd pictured a talent of Psychic Endurance. I think it'd look something like this: PSYCHIC ENDURANCE(3) - When a wizard spends ST to pay the continuation cost of a spell, the PSYCHIC ENDURANCE skill allows them to power the spell for 2 turns instead of the normal one turn.It goes to follow that if a Wizard could specialize in a particular type of spell and condition himself to be more equipped for the continued drain of ST for spells, he might also be able to learn how to recover more quickly: MEDITATION(2) - When a Wizard with the MEDITATION talent rests specifically to regain ST lost to casting spells, they are able to recover double the normal amount of ST in the same amount of time. For every 15 minutes of rest, 2 ST points are recovered. MEDITATION can in no way recover ST lost from wounds. |
07-09-2018, 02:38 PM | #80 | |
Join Date: May 2018
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Re: Talents all cost 1 memory. Discuss?
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How a character gets points to spend on talents is (potentially) a different matter. |
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