07-15-2016, 07:54 AM | #111 | |
Join Date: Jan 2010
Location: Brighton
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Re: Realism; Strength is not important for swordsmanship(?)
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It's how we then jump to expressing that in GURPS terms that can be an issue. As I said earlier I tend to go with bonuses narrow in scope to go with the narrow focus, rather then board bonuses that have a much wider application. Last edited by Tomsdad; 07-15-2016 at 08:18 AM. |
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07-15-2016, 08:04 AM | #112 | |
Join Date: Oct 2007
Location: Vermont
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Re: Realism; Strength is not important for swordsmanship(?)
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Seems to me to make the case for both Trained Strength for Striking Weapons, and perhaps Special Exercises (Arm Strength) in the Knightly Mounted Combat style. Nevertheless, I suspect that he developed most of that arm strength from carrying a lance and/or swinging a mace or warhammer (or other armor-piercing impact weapon) rather than through swordplay alone. Although, as light as swords are, and as much as I believe that strength is of modest importance only in a sword-fight, it gets tiring AF to hold a sword in many of the guard positions. When I practice Sword and Buckler or Rapier my wrist and forearm muscles get very tired. (Not so much with a Longsword, though, that second hand makes a HUGE difference.)
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My ongoing thread of GURPS versions of DC Comics characters. |
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07-15-2016, 08:09 AM | #113 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Realism; Strength is not important for swordsmanship(?)
You could add modifiers to One Arm Striking ST such a Single skill (as with Extra Attack) for -20%.
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07-15-2016, 09:10 AM | #114 | |
Join Date: Jun 2013
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Re: Realism; Strength is not important for swordsmanship(?)
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*I could see arguments against Thrown Weapon getting the Weapon Master damage bonus, as doing so puts it on a comparable level to Throwing Art. |
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07-15-2016, 09:43 AM | #115 |
Join Date: Sep 2004
Location: Canada
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Re: Realism; Strength is not important for swordsmanship(?)
For the curious about the physique, there's a documentary on the Stirling body still available on YouTube - that link points to near the end where a forensic reconstruction of his face and body are shown.
Obviously, like any forensic reconstruction, these aren't exactly what he looked like - but it certainly gives you an idea. That's a specialized physique, but it's also a generally strong one. You need the general strength in order to support the specialized anatomy - having an emaciated body with one giant arm doesn't get you anywhere.
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07-15-2016, 04:34 PM | #116 | |
Join Date: Oct 2007
Location: Vermont
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Re: Realism; Strength is not important for swordsmanship(?)
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My ongoing thread of GURPS versions of DC Comics characters. |
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07-16-2016, 12:49 AM | #117 | |
Join Date: Apr 2005
Location: France
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Re: Realism; Strength is not important for swordsmanship(?)
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On the other hand, if a skill is easier to learn, it seems reasonable that being more effective with the weapon (doing more damage) is easier. So, basing it on the relative level (DX+X) rather than on the point cost sounds a better idea, in my humble opinion. The problem is that it is neither the first nor the really the second solution. And that the rule give the feeling that you become very effective at the beginning of your training and that you don't improve anymore after that. Which is absolutely wrong, concerning karate. Learning kime requires many years of training. Beginners only use their basic strength. Last edited by Gollum; 07-16-2016 at 01:02 AM. |
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07-16-2016, 01:58 AM | #118 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Realism; Strength is not important for swordsmanship(?)
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07-16-2016, 12:39 PM | #119 | |
Join Date: Jul 2016
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Re: Realism; Strength is not important for swordsmanship(?)
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F=ma Since trying to land a crushing blow is less important than landing a well-placed blow, a stronger wielder may not swing their weapon that much faster than a weaker person. However, they would have an advantage in being able to bring their weapon up to speed quicker, as well as being able to continue to accelerate into the blow. Why, may you ask, would one continue accelerating into their strike? For the same reason that empty-hand techniques teach practitioners to strike "through" their target. You don't want to level off or slow down before the impact...that's called pulling your punch. It can mean the difference between a bloodied, angry opponent and one who's been floored. |
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07-16-2016, 12:59 PM | #120 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Realism; Strength is not important for swordsmanship(?)
That reason being a psychological trick -- it's not that accelerating actually meaningfully affects damage, it's that not decelerating does, and human instinct causes you to decelerate shortly before reaching the point you're aiming at.
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combat, hema |
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