04-16-2014, 03:15 PM | #21 | ||||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Unarmed Parry Is Unarmed Block?
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I understand and agree; still a fund topic of discussion for a message board, and who knows? Something could come of it eventually: after all in 4e HP is based on ST and not HT, FP is based on HT and not ST, and both Will and Perception are handled as secondary characteristics instead of IQ modified by an Advantage... unlike in 3e (and to my knowledge, older editions as well).
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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04-16-2014, 04:09 PM | #22 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Unarmed Parry Is Unarmed Block?
I'm pretty sure it was introduced to GURPS at the 4e edition of Martial Arts. I remember thinking it was new as I read it there.
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04-17-2014, 08:54 AM | #23 | ||
Join Date: Jun 2013
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Re: Unarmed Parry Is Unarmed Block?
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I've been designing some characters for a solitary DF playthrough, actually, so I might use those to playtest some of those rules. |
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04-17-2014, 05:12 PM | #24 | |
Join Date: Jul 2008
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Re: Unarmed Parry Is Unarmed Block?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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04-17-2014, 10:13 PM | #25 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Unarmed Parry Is Unarmed Block?
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With Blocking showing up as a form of parrying. Something like If we keep it as a co-equal, then I start to wonder if an earlier point I made might be valid and "Block" should be available where appropriate, including where it would be less than effective if the campaign is detailed enough. Something like
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 04-17-2014 at 10:25 PM. Reason: Removed more detailed explanation/examples to avoid overkill |
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04-17-2014, 11:47 PM | #26 | |
Join Date: Mar 2013
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Re: Unarmed Parry Is Unarmed Block?
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They say the memory is the first to go.... What was i taking about? :)
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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04-18-2014, 12:00 AM | #27 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Unarmed Parry Is Unarmed Block?
The Fantasy Trip was basically Banestorm+Dungeon Fantasy, but without clerics, healing spells, or Active Defenses. Also more granularity.
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04-18-2014, 08:33 AM | #28 |
Join Date: Aug 2004
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Re: Unarmed Parry Is Unarmed Block?
Are there any weapons that both Block and Parry? Because if not, I could definitely see a case for lumping blocks and parries together into one thing and attributing the differences between them to the properties of the weapon being used to defend.
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04-18-2014, 08:45 AM | #29 |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Unarmed Parry Is Unarmed Block?
Even if we came up with several examples of weapons that can do both, isn't it still possible that Parry and Block could best be handled with one being a variant of the other?
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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martial arts, technical grappling, unarmed block, unarmed combat, unarmed parry |
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