08-12-2013, 09:33 PM | #31 |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Gaming Ballistic - GURPS Content Posts
Ok, so how would you game determining if a random bystander looks in your direction or not? By not applying +10 against to Vision in a contest against a successful Stealth roll? (But applying it if he failed...)
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08-12-2013, 10:49 PM | #32 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Quote:
I'll need to play. Thanks in any case for reading!
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08-12-2013, 11:27 PM | #33 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Gaming Ballistic - GURPS Content Posts
That's what I thought of as well. But it makes defaulted rolls suck more than they already do.
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08-12-2013, 11:37 PM | #34 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Gaming Ballistic - GURPS Content Posts
Well, one issue with default sneaking is that it's a skill of 5, and on a quick contest that means you can actually see someone trying to sneak who you can't see normally (say, range 500 yards, so the viewer is rolling vs a 6. If both people roll a 10, the viewer fails by 4, the sneaker fails by 5, and the sneaker is seen).
Stealth is one of a number of cases where the range/speed chart produces dubious numbers. A person who's competent (skill 12) is better than someone untrained (skill 5), but that probably doesn't mean 1/15 the detection range. Last edited by Anthony; 08-12-2013 at 11:42 PM. |
08-13-2013, 01:35 AM | #35 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Gaming Ballistic - GURPS Content Posts
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08-13-2013, 08:27 PM | #36 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Yay! After a long haitus, the DF group gets together to continue to play Jade Regent using GURPS Dungeon Fantasy. We attempt to slay the iconic pathfinder white dragon!
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08-15-2013, 05:42 PM | #37 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Thursday is GURPS-Day, and Welcome to the August edition of Melee Academy! Today's topic is Reach. How to use it, how to enter into it, and things to be aware of when dealing with weapons with slightly disparate Reach.
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08-15-2013, 05:52 PM | #38 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
Today was also a Melee Academy day, with the Reach topic being covered by Peter Dell'Orto and Mark Langsdorf as well.
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08-23-2013, 07:43 AM | #39 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Gaming Ballistic - GURPS Content Posts
I ponder some of the points raised in the RoF discussion. Mostly about lasers and the assumptions of what an Rcl 1 weapon means. I'll revisit this one a few times in the future.
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08-23-2013, 08:29 AM | #40 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Gaming Ballistic - GURPS Content Posts
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Edit: Nah, I'll just reply right away. No point in making you post what you already did. Last edited by vicky_molokh; 08-23-2013 at 09:13 AM. |
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