01-01-2010, 04:31 PM | #1 |
Join Date: Jan 2006
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One Eye
I'm wondering how people have played the One Eye trait. The description says "You suffer -1 to DX in combat and on any task involving hand-eye coordination". Would you recalculate Parry and Block from the decreased level of Melee Weapon and Shield (so -1 if even before)?
Is anyone not subtracting one for all combat? I'm considering not doing that for Fast-Draw, and not doing it in close combat at all since I imagine it isn't such a big disadvantage then. The text continues "and -3 on ranged attacks (unless you Aim first)". But if you aim there is no minus at all for One Eye (so by aiming you gain Acc+3)? |
01-01-2010, 05:26 PM | #2 |
Join Date: Dec 2007
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Re: One Eye
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01-01-2010, 05:34 PM | #3 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: One Eye
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I could, however, see removing the penalty for grappling, since at that stage you're going to be doing a lot more by touch rather than sight. Quote:
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01-01-2010, 06:18 PM | #4 | |||
Join Date: Jan 2006
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Re: One Eye
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01-01-2010, 06:42 PM | #5 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: One Eye
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In any case, the penalty is also to represent that you will still have trouble judging distances, even when something is up close. If you can't touch it, you can't feel where it is, and if you're not grappling, you're not touching things most of the time. Quote:
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01-01-2010, 08:59 PM | #6 |
Join Date: Sep 2004
Location: Medford, MA
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Re: One Eye
If you've got One Eye and want to get around that -1 penalty when it comes to grappling by representing a person who is feeling their opponent physically, then you need to get the skill Sensitivity (MA62).
Last edited by trooper6; 01-01-2010 at 11:44 PM. |
01-02-2010, 03:23 PM | #7 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: One Eye
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Also in both my homebrew RPGs, I've opted for treating One Eyed/NDP somewhat differently from GURPS. There's no penalty in melee combat (I thik this fits, because if you're up close and personal with someone with a gross body structure you're martially familiar with, e.g. another bipedal humanoid), you have a pretty good idea of where his parts are even without depth perception. Instead, range penalties are simply doubled for thrown weapons, missiles and spells. Of course, both my homebrew RPGs give weapons range increments, rather than using a universal range penalty table like GURPS, and it may well be that my take on it isn't very realistic (I have no experience with gun/rifle shooting or archery, nor casting Bolt-type spells), and perhaps the penalty should go away after some kind of Aim activity provided the weapon is one that does not "drop" significantly from gravity (more like a rifle than a bow) ,but I definitely dislike the penalty to melee combat. I think it's a bit like table tennis. I see the ball bouncing, which helps me to figure out 100% where in 3D space it is, whereas in tennis I often need the hit the ball before it hits the ground, which means I'm unable to figure it out. A melee combatant is grounding by his two (or four, or three, or whatever) feet, which helps me understand where he is spatially, so I can't see why I'd have any trouble hitting him, relative to someone with depth perception. |
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01-02-2010, 03:28 PM | #8 | ||||
Banned
Join Date: Oct 2007
Location: Europe
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Re: One Eye
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It does make sense for One Eye proper, though. Quote:
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01-02-2010, 03:31 PM | #9 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: One Eye
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01-02-2010, 03:58 PM | #10 | ||
Join Date: Jan 2006
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Re: One Eye
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Sure, or if the foe is relatively close and standing on the ground, or the table tennis ball is bouncing, except in those cases it doesn't take longer.[/QUOTE] |
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