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Old 01-13-2015, 07:34 AM   #1
robertsconley
 
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Default Bat in the Attic - GURPS Content Post

Looking at a better way of awarding experience in relationship to in-game time.

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Link to an earlier post that looked at applying Runequest's method of XP award to GURPS.

Two campaign logs to illustrate how my GURPS campaign go.

The Nomar Campaign, Part 1
The Nomar Campaign, Part 2
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Old 01-13-2015, 11:47 AM   #2
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Default Re: Bat in the Attic - GURPS Content Post

Welcome to the Brotherhood of Bloggers Who Blog Too Much! *hands decoder ring*
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Old 01-13-2015, 06:20 PM   #3
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<twiddles with the ring>

"Eat more GURPS Flakes."

I knew it was too good to be true ;-)
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Old 01-13-2015, 06:24 PM   #4
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Default Re: Bat in the Attic - GURPS Content Post

Quote:
Originally Posted by robertsconley View Post
<twiddles with the ring>

"Eat more GURPS Flakes."

I knew it was too good to be true ;-)
"GURPS Flakes, starting your day off the generic way!"
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Old 01-13-2015, 06:40 PM   #5
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If you think RuneQuest method of learning through experience is good you have obviously never actually played RuneQuest. It is an abomination. Any player with half a brain games it unmercifully. You end up with a party of tick hunters who have every skill in the game on their character sheets, and whose best skills are those they randomly happened to get lucky with.
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Old 01-13-2015, 08:53 PM   #6
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That sounds like my experience with Palladium Fantasy

'Gain CP for using skills? Use skills on EVERYTHING!'
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Old 01-15-2015, 01:48 PM   #7
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Originally Posted by Purple Haze View Post
If you think RuneQuest method of learning through experience is good you have obviously never actually played RuneQuest. It is an abomination. Any player with half a brain games it unmercifully. You end up with a party of tick hunters who have every skill in the game on their character sheets, and whose best skills are those they randomly happened to get lucky with.
I have run Runequest a few times. Enough to know about the issue. I already used this system in a long GURPS campaign. Unlike Runequest version the player still get a free cp every session. Plus xp for achieving goals and finally a cp for a crit succeed. None of them I think would have kept Runequest style munchkinism in check but in conjunction they seem to work.

But the primary reason the issue doesn't come is due to my style of refereeing and running a sandbox campaign.
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