Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-04-2019, 12:19 PM   #1
GarenLiLorian
 
Join Date: Jul 2011
Default [MH] Powering Up Inhumans

Monster Hunters Power Ups 1, pg 4, says:

Quote:
Champions can always spend earned points on attributes
up to 20, traits on their character templates, and on their
professionís special abilities (if it has any). If the GM agrees,
then champions with the points and prerequisites can also
buy general power-ups and the professional power-ups noted
for their line of work.
What constitutes 'traits on their character templates and profession's special abilities' for Inhumans? The inhuman templates themselves don't offer traits beyond what a character starts with, of course. The 'Powering Up Sidekicks' box on 19 offers some suggestions about how to power up the 200 points of an inhuman not tied up in their template (especially if the inhuman was created with a sidekick template instead of the MH1 "basic" template), but presumably if you want to play a Werewolf or a Vampire, part of what you want is to eventually be as badass as the Enemy version.

Is it legit to consider traits from the Enemy version of your Inhuman template as your list of available power-ups? If not, what's the alternative for those Champions? If so, should that list of traits be considered exhaustive for what a PC Inhuman can purchase?
GarenLiLorian is offline   Reply With Quote
Old 12-04-2019, 06:04 PM   #2
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [MH] Powering Up Inhumans

Quote:
Originally Posted by GarenLiLorian View Post
Monster Hunters Power Ups 1, pg 4, says:



What constitutes 'traits on their character templates and profession's special abilities' for Inhumans? The inhuman templates themselves don't offer traits beyond what a character starts with, of course. The 'Powering Up Sidekicks' box on 19 offers some suggestions about how to power up the 200 points of an inhuman not tied up in their template (especially if the inhuman was created with a sidekick template instead of the MH1 "basic" template), but presumably if you want to play a Werewolf or a Vampire, part of what you want is to eventually be as badass as the Enemy version.

Is it legit to consider traits from the Enemy version of your Inhuman template as your list of available power-ups? If not, what's the alternative for those Champions? If so, should that list of traits be considered exhaustive for what a PC Inhuman can purchase?
That's what I'd do, yeah. At least until Monster Hunter Power-Ups 2 comes out. :-)
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Monster Hunters Power Ups 1
Latest TFT Book: Tomb of the Wizard-King

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.