05-20-2019, 12:00 AM | #11 | |
Join Date: Aug 2004
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Re: Introducing Skill Points and Technique Points
Quote:
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05-20-2019, 06:35 PM | #12 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Introducing Skill Points and Technique Points
Sorry, there's something I'm not understanding here. Why are characters suffering inefficiencies for IQ skills sooner than DX skills? The attributes cost the same, the skills cost the same.
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05-20-2019, 07:11 PM | #13 |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Introducing Skill Points and Technique Points
I'm going to guess that this is the age-old so-called IQ! and DX! issue.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
05-20-2019, 09:11 PM | #14 |
Join Date: Feb 2016
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Re: Introducing Skill Points and Technique Points
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05-20-2019, 10:33 PM | #15 |
Join Date: Jan 2014
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Re: Introducing Skill Points and Technique Points
If you're going to go to all this trouble, wouldn't it be easier to just multiply all costs of regular things by 16 and skill costs by 4? It's not like this is going to preserve compatibility any.
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05-21-2019, 05:37 AM | #16 |
Join Date: Feb 2016
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Re: Introducing Skill Points and Technique Points
That is even more complex. At least with the introduction of SP and TP, the prices stay the same.
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05-21-2019, 06:07 AM | #17 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Introducing Skill Points and Technique Points
However later in that post you talk about Will and Per so aren't you double counting?
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