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Old 05-20-2019, 12:00 AM   #11
dataweaver
 
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Default Re: Introducing Skill Points and Technique Points

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Originally Posted by pestigor View Post
There came a certain point in my Gurps gaming that character generation stopped being a game in itself. Squeezing every ounce of efficiency out of every half character point (this was back in 3rd edition) was a meta game for us.

It got old so we now just talk about what we want to do as a group and all the players (the GM is considered a player in our groups) collectively makes the characters. It helps that no one is trying too hard to do anything other then build towards everyone's enjoyment.
There's this, too. Frankly, it's my preferred approach.
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Old 05-20-2019, 06:35 PM   #12
Žorkell
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Default Re: Introducing Skill Points and Technique Points

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Originally Posted by AlexanderHowl View Post
Right now, characters start suffering from inefficiencies if they have more than four DX skills at 4+CP, more than three IQ skills at 4+ CP, and more than one HT, Per, or Will skill each at 4+ CP.
Sorry, there's something I'm not understanding here. Why are characters suffering inefficiencies for IQ skills sooner than DX skills? The attributes cost the same, the skills cost the same.
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Old 05-20-2019, 07:11 PM   #13
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Default Re: Introducing Skill Points and Technique Points

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Originally Posted by Žorkell View Post
Sorry, there's something I'm not understanding here. Why are characters suffering inefficiencies for IQ skills sooner than DX skills? The attributes cost the same, the skills cost the same.
I'm going to guess that this is the age-old so-called IQ! and DX! issue.
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Old 05-20-2019, 09:11 PM   #14
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Default Re: Introducing Skill Points and Technique Points

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Originally Posted by Žorkell View Post
Sorry, there's something I'm not understanding here. Why are characters suffering inefficiencies for IQ skills sooner than DX skills? The attributes cost the same, the skills cost the same.
IQ gives Per and Will while DX only gives Basic Speed.
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Old 05-20-2019, 10:33 PM   #15
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Default Re: Introducing Skill Points and Technique Points

If you're going to go to all this trouble, wouldn't it be easier to just multiply all costs of regular things by 16 and skill costs by 4? It's not like this is going to preserve compatibility any.
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Old 05-21-2019, 05:37 AM   #16
AlexanderHowl
 
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Default Re: Introducing Skill Points and Technique Points

That is even more complex. At least with the introduction of SP and TP, the prices stay the same.
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Old 05-21-2019, 06:07 AM   #17
Žorkell
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Default Re: Introducing Skill Points and Technique Points

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Originally Posted by AlexanderHowl View Post
IQ gives Per and Will while DX only gives Basic Speed.
However later in that post you talk about Will and Per so aren't you double counting?
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