10-21-2018, 12:14 AM | #32 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/120: Alternate GURPS V
Quote:
For my own self, I suffered a "crippling" injury to my left foot three years ago. I got caught in an explosion and my left heel broke into six pieces . . . the surgeon was able to screw five of them back together. It still hurts. I'm just used to it.
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10-21-2018, 01:57 AM | #33 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Pyramid #3/120: Alternate GURPS V
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10-21-2018, 05:15 AM | #34 |
Join Date: Jan 2013
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Re: Pyramid #3/120: Alternate GURPS V
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10-21-2018, 08:00 AM | #35 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Pyramid #3/120: Alternate GURPS V
Quote:
Hmm. I didn't remember that. Now what? How can we fix this ?
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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10-21-2018, 12:37 PM | #36 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Pyramid #3/120: Alternate GURPS V
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10-21-2018, 12:52 PM | #37 | |
Join Date: Aug 2013
Location: Niterói, Rio de Janeiro, Brazil
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Re: Pyramid #3/120: Alternate GURPS V
From Basic Set: Quote:
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“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you.” |
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10-21-2018, 01:39 PM | #38 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Pyramid #3/120: Alternate GURPS V
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10-21-2018, 03:31 PM | #39 |
Join Date: Jul 2013
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Re: Pyramid #3/120: Alternate GURPS V
I love the idea of the Fifth Attribute, but one of my players asked a question about it that we've already had to house rule.
He wants to split his Quintessence, having little active power, but a high resistance. So this is what we came up with; Active Quintessence: 4pts/+1 For purposes of active supernatural abilities you quintessence is counted as one higher per rank. Resistant Quintessence: 3pts/+1 For purposes of resisting supernatural abilities you quintessence is counted as one higher per rank. Admittedly the descriptions could be better but you get the idea.
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10-21-2018, 03:48 PM | #40 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Pyramid #3/120: Alternate GURPS V
Opus Longa, Pugna Brevis - Life Is A Battlefield
This is something I'll likely be putting to use as soon as I can (I'm moving to a new state). All I need is some specialized combat cards and I'll be set. Describing Vehicles Always nice to have a solid guide to refer to. I'm always worried I'm being too generous or stingy when converting things. The Fifth Attribute I like the idea of combining all these systems under the QN attribute, I'll have to play around with it. One of those articles I'd put in my GURPS-only time machine to present before the Basic Set was finished. Conditional Injury I'm left wondering if I can combine this with Armor as Dice (Pyramid 3/34) to make injury determination blazing fast. Fluid Skills I'm not entirely sure what to do with this. I need to think on it more. Quick Additional note: In GURPS Spaceships, an SM +5 ship has an Robustness Threshold of 12 and each +1 SM adds +1 RT. Might be fun to tinker with that and see if it changes the balance of power.
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 10-21-2018 at 05:32 PM. |
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alternate gurps, pyramid |
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