11-04-2014, 11:56 AM | #161 | ||
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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11-05-2014, 01:06 PM | #162 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
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11-05-2014, 01:45 PM | #163 |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
That looks about right, actually. Oddly enough, the way Time-Spanning works in RPM, going back a full 100 years requires only 1 less energy than going back 800 (or, rather, 11 energy is sufficient for only 82 years; 12 gets you up to 273 or so, and 13 gets you over 800). Rather than doing it by years, I'll just go with 12 energy and 4 generations. 4 generations is 16 ancestors, and if we assume that each pairing produced 2 reproducing offspring, and each of those produced 2 reproducing offspring, that's 16 in Gen -3, 32 in Gen -2, 64 in Gen -1, and 128 (including the subject) in the current generation. Note 2 reproducing offspring per couple is historically low, although probably isn't too far off if the subject were, say, a modern American.
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11-05-2014, 05:51 PM | #164 | |
Join Date: Jan 2010
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Re: [RPM] Post your rituals here
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I didn't know you could add limitations to a ritual like this. Is it written up somewhere or is it a houserule? I'm just asking cause I am still getting used to things |
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11-05-2014, 07:06 PM | #165 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [RPM] Post your rituals here
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Innie/outie + hormones is rather minor when all of modern surgical techniques are considered sans cultural prioritization. That does raise the question of whether cultural priorities should dictate whether a spell is greater or lesser. Writing it out, I just convinced myself it should. Though what if different setting cultures have radically different salient beliefs?
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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11-06-2014, 08:51 AM | #166 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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11-07-2014, 02:58 PM | #167 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
I'm taking a crack at this. Honestly very new to RPM.
Journeyman's Blessing Spell Effects: Lesser Strengthen Luck (Control? Transform?) Inherent Modifiers: Bestows a Bonus to Single Skill, Duration. This spell grants the subject a bonus to their Job roll (basic set page 516). If the subject's Job requires numerous skill rolls to fulfill, as in the case of adventuring, this spell isn't powerful enough to aid them. Typical Casting: Lesser Strengthen Luck (3) + +5 to Job rolls (16) + 1 month Duration (11). 30 energy. Notes: While a Job roll could be any number of different skills it's always going to be the same skill roll for a given character. I could see it being a moderate class range instead of a single skill, but considering how specific the instance of the spell is I thought a single skill might work better. |
11-07-2014, 05:06 PM | #168 |
Join Date: May 2008
Location: CA
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Re: [RPM] Post your rituals here
That'd be Control Luck; Strengthen Luck can give a bonus, but only when you've already got a 10+; otherwise it gives a penalty, with no change in the caster's intent or the ritual.
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11-07-2014, 05:59 PM | #169 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
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11-07-2014, 06:48 PM | #170 |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
Folk Magic
I'm making an attempt at creating a list of rituals that a fairly standard witch or village wise-(woman/man) might be able to work. The sort of stuff that is called for extensively in the day to day to life, especially in a low-tech society! I'm aiming for spells that the Magician template from Monster Hunters: Sidekicks could comfortably work assuming they specialized in Path of Body, Path of Luck, and Path of Spirit. Traditionally, these characters would supplement their magic with skills like Esoteric Medicine, Weather Sense, Fortune Telling, Poisons, and Pharmacy (Herbal) (or Herb Lore). So here is what I've got: This includes the following spells from GURPS Thaumatology: Ritual Path Magic - Cleanse Disease (7) (Page 40) - Cure Disease (7) (Page 41) - Diagnose (2) (Page 41) - Minor Healing (7) (Page 47) - Verdant Fecundity (39) (Page 51) Journeyman's Blessing Spell Effects: Lesser Control Luck Inherent Modifiers: Bestows a Bonus to Single Skill, Duration. This spell grants the subject a bonus to their Job Roll (basic set page 516). If the subject's Job requires numerous skill rolls to fulfill, as in the case of adventuring, this spell isn't powerful enough to aid them. Typical Casting: Lesser Control Luck (5) + +5 to Job Rolls (16) + 1 month Duration (11). 32 Energy. Matchmaker's Blessing Spell Effects: Lesser Control Luck Inherent Modifiers: Altered Traits, Duration. This spell arranges for it's subject to have a series of fortunate encounters with potential romantic partners over the course of the next week. It will only arrange for one such encounter per day and it grants no aid other than to arrange for the encounter. Typical Casting: Lesser Control Luck (5) + Added trait: Serendipity (only for fortunate romantic encounters, -20%; feature: per day instead of per session.) (12) + 1 week duration (9). 26 Energy. Fertility Spell Effects:Lesser Strengthen Body Inherent Modifiers: Altered Traits, Grants bonus to Single Skill, Duration. This spell makes an otherwise infertile living subject fertile and grants them a +3 bonus to all HT checks made to conceive offspring. Typical Casting: Lesser Strengthen Body (3) + Subject Weight (300 lbs) (3) + Grants +3 to HT checks made to conceive (4) + Altered Trait (Subject gains the "Fertile" trait) (0) + 1 week duration (9). 19 energy. Relieve Pain Spell Effects:Lesser Strengthen Body Inherent Modifiers: Altered Traits, Duration. This spell grants the subject High Pain Tolerance for the duration of it's effect. Typical Casting: Lesser Strengthen Body (3) + Subject Weight (300 lbs) (3) + Altered Trait (High Pain Tolerance) (10) +1 Day Duration (7). 23 energy. |
Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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