02-22-2011, 04:39 PM | #21 |
Moderator Emeritus
Join Date: Aug 2004
Location: Salem, OR.
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Re: Munchkinomicon = Chaos
Ummm, holy crap, I may have gotten 2 out of 2 correct on this one? Wow...
;) Pat
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Salem Midnight Crew / MIB 1987 Or the Wrong MIB. Salem Cell leader, for the clueless in Oregon. Ahhhh... I see the Screw-Up Fairy has visited us again. Closed Captioned for the Humor Impaired |
02-22-2011, 10:07 PM | #22 |
Join Date: Nov 2010
Location: Washougal, WA
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Re: Munchkinomicon = Chaos
that was a blind squirrel finding a nut moment my friend...
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Proud Founder of the Drunchkin League of America... |
02-23-2011, 05:16 PM | #23 |
Join Date: May 2009
Location: Indiana
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Re: Munchkinomicon = Chaos
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03-07-2011, 11:58 AM | #24 |
Join Date: Mar 2011
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Re: Munchkinomicon = Chaos
I had a quick question on the Munchkinomicon. If I have the book, can someone take it from me before I sell it for a level? My group has been having an argument over this. What would the order of things be in that case? Thanks in advance.
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03-07-2011, 12:40 PM | #25 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Munchkinomicon = Chaos
If you are in the process of selling it (starting by saying "I'm selling some items, including this book"), then they can't interrupt that action -- they have to let you sell. But if you haven't declared your intent and started the discard, then yes, they can lure the Munchkinomicon away before you have a chance to do anything with it.
As a general rule in Munchkin, an action cannot be interrupted once begun unless one uses a card that says SPECIFICALLY that it interrupts or cancels another event or action.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
03-08-2011, 02:51 PM | #26 |
Join Date: Jul 2010
Location: Illinois
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Re: Munchkinomicon = Chaos
The Cursed Thingy question made me think of this scenario:
Say the Munchkinomicon has been cursed by Weapon Becomes Evil (Munchkin Cthulhu). Since it is now cursed, if someone were to summon the Munchkinomicon through whatever means, would the curse travel with the card? |
03-08-2011, 03:31 PM | #27 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Munchkinomicon = Chaos
Nothing on the Curse says that it is removed if someone ELSE takes the Item, so yes, it would remain Evil.
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Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
03-08-2011, 03:52 PM | #28 |
Join Date: Jul 2010
Location: Illinois
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Re: Munchkinomicon = Chaos
Excellent... I'll be using that knowledge to my advantage. :D
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12-22-2011, 07:25 AM | #29 |
Join Date: Dec 2011
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Re: Munchkinomicon = Chaos
I actually anticipated that the Munchkinomicon would be too chaotic, so I made a few house rules for it to makes it more like a fun gameplay mechanic (Like Fairy Dust) rather than something essential.
First, you don't get a spell every turn. Rather you only get a spell when you capture the book. That seems a little less broken. Also I've taken out some of the ways you can acquire it. You can either, A. Steal it by Cursing Someone. B. Dying and Reviving. and C. Pitching Three Cards Getting the Spells only once while it's in your possession makes it more like an item (+5) and less like something you want to hold onto for your own benefit. |
12-23-2011, 01:06 PM | #30 |
Join Date: Aug 2011
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Re: Munchkinomicon = Chaos
Our games always take about at least an hour longer when we play with the Munchkinomicon because when someone is about to win, the other players start sacrificing levels/cards again and again to get the Munchkinomicon back together with a new Spell card. That's why I added an extra Spell card (I put them all in a black sleeve so you can not tell which Spell card that is because it has a different picture on the back)
The spell has the effect that it must be immediately played after drawn and it makes sure that the current owner of the Munchkinomicon (the one who drew this Spell) can not lose the Munchkinomicon until the end of his/her next turn. This way, it's a very handy Spell during normal gameplay because it makes sure you keep the +5 bonus until the end of your next turn + it gives you another Spell card at the beginning of your next turn because you start your turn with the Munchkinomicon. But secondly, it prevents people from 'abusing' the Munchkinomicon when someone is about to reach level 10 because it can no longer be taken away from its owner that turn! |
Tags |
cursed thingy, munchkinomicon |
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