04-07-2016, 01:18 PM | #1 |
Join Date: Aug 2004
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[New Release] GURPS After the End 2: The New World
Hopefully you heeded our warnings that the end was nigh and assembled a group of colleagues to explore the post-apocalyptic landscape together. So, is your ragtag group of heroes now wondering, "What next?" Don't worry; we've got you covered.
GURPS After the End 2: The New World covers the most vital aspects of adventuring in the badlands, picking up where GURPS After the End 1: Wastelanders left off. The New World includes info on how to craft a post-apocalyptic campaign, what traits are vital amid the ruins, and what threats pose the biggest danger -- and how to overcome them! The world may have ended, but it's not the end of the world . . . it's just the beginning! Download After the End 2: The New World today -- only from Warehouse 23! |
05-26-2016, 09:29 AM | #2 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [New Release] GURPS After the End 2: The New World
Using its W23-Digital thread to gather errata for ATE1 worked well, so I'm going to note here that I spotted something in need of a fix last night:
p. 39, Engineering Table, "Up to $100,000" for Gadgeteer should have a "Time" value of "2dx5 hrs." -- not "2dx5d hrs."! (Where "x" is a cross, of course.) Before fixing this, has anyone else spotted any typos, mistakes, etc. in ATE2?
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