02-11-2015, 04:33 PM | #31 | |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Magic: Death Spells
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The scenic magma flows in Hawaii and pyroclastic lava bombs are, sadly, the cold stuff. Basically, as a rule, if scientists are poking it or you can see it on TV, it's the cold stuff. Which is mind blowing.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 02-11-2015 at 04:38 PM. |
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02-11-2015, 04:44 PM | #32 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: GURPS Magic: Death Spells
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02-11-2015, 05:27 PM | #33 | ||
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Magic: Death Spells
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Anyway, all this is well beyond "combat-type Fire spells," though as Anthony pointed out, you can abuse noncombat-type Fire spells to achieve similar destructive potential.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-11-2015, 05:46 PM | #34 |
Join Date: Sep 2004
Location: Canada
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Re: GURPS Magic: Death Spells
Had a wizard doing that in 4e. I figure about the point where you're stacking three spells together (which is a lot of spell-casting) you're allowed to be evil. Although our wizard thought of it more as the old druid ball of fire spell from AD&D 2e than as a thrown fireball, since he chased people with it.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
02-11-2015, 09:06 PM | #35 | ||
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Magic: Death Spells
Loved the book, maybe great ideas. Quick question related to Zombify, p18.
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02-11-2015, 10:39 PM | #36 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Magic: Death Spells
Because Immunity to Disease is a form of metabolic toughening and Zombify doesn't deliver a real disease that affects the metabolism, but a magical disease – a supernatural zombie curse. GURPS Zombies gets much more into this kind of thing, if you're interested.
No. In general, Immunity means immunity. However, if an effect is merely close enough rather than what's actually covered, then Immunity need not have any effect. This spell is being generous by letting Resistant/Immunity to Disease have any effect at all, and assesses the bonus for Immunity by fiat.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
02-11-2015, 11:28 PM | #37 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: GURPS Magic: Death Spells
Ah, so it's like a Magic Curse [Delayed by Disease Resistance, -%]. Thanks, the clears it up. :)
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08-15-2016, 03:21 AM | #38 |
Join Date: Sep 2008
Location: near London, UK
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Re: GURPS Magic: Death Spells
Blog-reviewed today at https://blog.firedrake.org/archive/2...ean_Punch.html .
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08-15-2016, 12:12 PM | #39 | |
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Join Date: Jul 2004
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Re: GURPS Magic: Death Spells
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-07-2017, 01:40 PM | #40 |
Join Date: Jan 2017
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Re: GURPS Magic: Death Spells
Bump for a couple of questions:
First, how many Death Spells would you put on a character before it feels like too much? Second, what would be the most efficient way to give a character every single Death Spell in the book? Sure it's definitely overkill (horrible pun intended), but I can now picture some kind of ultimate Death-Bringer gleefully killing people in every way possible. Every day they keep it fresh by doing different spells on different creatures. |
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death spells, magic |
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