04-15-2016, 05:34 PM | #21 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: newb help? innate melee attack
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EI: It's a best a +0% Enhancement as it comes with plenty of bad. |
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04-15-2016, 05:44 PM | #22 |
Join Date: Apr 2016
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Re: newb help? innate melee attack
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04-15-2016, 06:22 PM | #23 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: newb help? innate melee attack
Though note Anaraxes point above. The PC will also need their skill with it to be a "Fencing Skill" (which would just be a fencing skill).
So say you built "Fencing Long Talons" (which are just Long Talons, that are considered Fencing capable). You talked your GM into letting you take either Rapier (and using on the Talons) or the GM gives you a Fencing Talon skill. You know suffer Enc penalties to your Parry and cannot Parry flails, but you get +3 to Parries on a Retreat and only suffer -1 for iterative Parries. If the GM allows you to build the claws as "Either Fencing or Regular" (which should also be a +0 Enhancement), then you could decide each round whether you were position your self and the Talons in a Fencing stance (and thus using Fencing) or in a 'standard stance, and thus using another skill (I recommend Karate!). With the Form Mastery (Talon) Perk you can swap between Fencing and not-Fencing as needed! |
04-15-2016, 08:25 PM | #24 | |
Join Date: May 2013
Location: Ellicott City, MD
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Re: newb help? innate melee attack
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04-16-2016, 01:39 AM | #25 |
Join Date: Dec 2006
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Re: newb help? innate melee attack
I have made a lot of use of ST based innate attacks. I have always found it pretty balanced.
Pros: 1. Its always available, you clench your fist, shout your power word, or however you turn the power on and your weapon is in hand. It never gets taken away during a checkpoint/search. 2. You can put some unusual enhancements on it (effects insubstantial, link, extended duration <to prevent healing>, cosmic <ignores DR>, destructive parry 3. Majority of the effectiveness will come from ST, which has other applications, like more hit points, and gets discounts for large size or no fine manipulators (And you don't need fine manipulators to use an innate attack) 4. It has no weight. 5. It cannot be destroyed. Cons: 1.It costs character points 2. It can't benefit from getting enchantments done to it. 3. You can't find a replacement as part of a treasure reward 4. Vulnerable to power nullification depending on modifiers you put on it. |
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