03-15-2014, 02:06 PM | #11 |
Join Date: Apr 2007
|
Re: Damage Resistance (Blunt Trauma Only)
I'm still leaning towards just a variant of Injury Tolerance... say:
Injury Tolerance: Resilient Frame (5 points) - You are immune to Blunt Trauma. You have no protection from normal damage sources without DR, but the impact caused by blows striking DR is safely diverted instead of rattling your innards around. Of course the logic of why impact upon your armor causes no damage but a mace to your unprotected locations would is still up for debate... then again, No Blood prevents bleeding but not the multiplier for impaling/cutting causing more damage to your internal organs... and No Eyes prevents damage to your eyes but doesn't make you blind... so it's pretty much up to the PC/GM to create the logic on their own anyway... |
03-16-2014, 03:14 AM | #12 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Damage Resistance (Blunt Trauma Only)
I wonder what happens if you layer rigid DR under flexible DR. Say, Rigid DR 100 under Flex DR 10. Does the 2 injury ignore the DR100 below? I think logically it shouldn't, even though the RAW does not state this exception.
|
03-16-2014, 12:01 PM | #13 |
Join Date: May 2008
Location: CA
|
Re: Damage Resistance (Blunt Trauma Only)
Logically it should, except you only get that 2 injury if you suffer a 110 damage attack. The rigid 100 DR protects against any blunt trauma from a 100 damage or less attack.
|
03-16-2014, 12:10 PM | #14 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Damage Resistance (Blunt Trauma Only)
As per Basic, p379, "If even one point of damage penetrates your flexible DR, however, you do not suffer blunt trauma." So, moot point for any attack dealing 11 or more damage, and the rigid armor is what would logically absorb the force from an attack dealing 10 or less damage.
|
03-16-2014, 12:14 PM | #15 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Damage Resistance (Blunt Trauma Only)
Quote:
Quote:
10 damage, so 'one point of damage penetrates' does not happen. So it produces 2 blunt trauma from hitting FlexDR10. And then there's rigid armour below it. |
||
03-16-2014, 12:16 PM | #16 |
Join Date: May 2013
Location: Ellicott City, MD
|
Re: Damage Resistance (Blunt Trauma Only)
Logic applies. The rigid armor prevents the blunt force trauma, as rigid armor is not subject to blunt force injury (except in long falls).
|
03-16-2014, 12:17 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Damage Resistance (Blunt Trauma Only)
Well, RAW generally doesn't let you do it because the only armors that can be layered under other armors are flexible, but realistically, the flexible DR ceases to function properly and is reduced by 50-75%. A layer of padding would work but basically gives you armor layering penalties without increasing DR.
Last edited by Anthony; 03-16-2014 at 12:35 PM. |
03-16-2014, 12:38 PM | #18 |
Join Date: Feb 2014
|
Re: Damage Resistance (Blunt Trauma Only)
DR doesn't follow armor rules.
"You may have multiple 'layers' of DR with different combinations of modifiers. You must specify the order of the layers - from outermost to innermost" |
03-16-2014, 12:41 PM | #19 | |
Join Date: May 2008
Location: CA
|
Re: Damage Resistance (Blunt Trauma Only)
Quote:
It doesn't matter if you say the layering is flexible over rigid or rigid over flexible - either way the exact same thing should happen, and that's that blunt trauma occurs if you deal 100-110 damage. |
|
Tags |
blunt trauma, damage resistance |
Thread Tools | |
Display Modes | |
|
|