06-25-2012, 04:34 PM | #21 | |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [The Company][Kromm] Treating bullet wounds in a jungle
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06-25-2012, 04:43 PM | #22 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [The Company][Kromm] Treating bullet wounds in a jungle
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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06-25-2012, 05:53 PM | #23 | |
Join Date: Nov 2011
Location: Seattle, WA
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Re: [The Company][Kromm] Treating bullet wounds in a jungle
Quote:
__________________
-apoc527 My Campaigns Currently Playing: GURPS Banestorm: The Symmetry of Darkness Inactive: Star*Drive: 2525-Hunting for Fun and Profit My THS Campaign-In the Shadows of Venus Yrth--The Legend Begins The XCOM Apocalypse |
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06-25-2012, 06:35 PM | #24 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: [The Company][Kromm] Treating bullet wounds in a jungle
I found just the opposite. The game that I'm a player in right now is set in a small town in Spain. There happens to be Google Street View coverage of the town. More than once, we've spent a bunch of time trying to find just the right angle for what the GM wants to show where a simple description would have actually been more real for me. I guess it was the break in the flow for me.
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06-25-2012, 06:51 PM | #25 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [The Company][Kromm] Treating bullet wounds in a jungle
Quote:
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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Tags |
bullet removal, harsh realism |
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