05-30-2006, 03:03 PM | #11 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: What is a good challenge?
Quote:
:)
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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05-30-2006, 03:42 PM | #12 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What is a good challenge?
Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-30-2006, 03:45 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: What is a good challenge?
For what it's worth, I figure the rough point equivalent of a d20 character in GURPS is about 50-100 pts +25 pts/level.
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05-30-2006, 03:50 PM | #14 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: What is a good challenge?
Quote:
Still, you've got 350-400pts to spend. Ook. I did some templates of a 1000-pt 4e Combat Op, and they're...effective. Of course, I used a lot of Wild-Card skills. And nothing like Kromm's Daredevil/uber-lucky combo. I need to reread the luck rules, but it would seem to me that that unless the rules say different, that's some of the "critical hit protection" he'll need.
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05-30-2006, 07:37 PM | #15 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What is a good challenge?
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-30-2006, 07:48 PM | #16 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What is a good challenge?
Quote:
EDIT: Actually a D&D stat is probably worth 1/2 that - I forgot that I claculated the value of a +1 stat bonus, not +1 to a stat. Still, that's 17.5 points/level without hit points, and arguably a fighter is one of the weaker classes at high levels. Certainly they'll get the snot kicked out of them in a melee fight with a barbarian - a fighter's fortes are consistency and versitility, which my quickie conversion didn't really show because I only assumed two weapons, etc. Oh yes - this also ignores the value of wealth. A D&D fighter starts with wealth roughly equivalent to $1500-2000 in GURPS terms, and by 5th level expects to have 60 times this (by 10th that's x735, and by 20th ~x5000). Thus they start as Comfortable wanderers, go to being Flithy Rich at 5th, Multimillionaire 1 before 10th, and by 20th Multimillionaire 2. That's 10 points/level to 5th, 5/level to 10th, and 2.5/level to 20th.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 05-30-2006 at 08:00 PM. |
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05-30-2006, 08:29 PM | #17 | |
Join Date: Aug 2004
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Re: What is a good challenge?
Quote:
On average he would have 110 hp (20d10) plus 60 for con for a total HP of 170. 159 pts of damage doesn't do the job. If we are going to assign the ideal feat to all of your warriors the 20th level fighter has picked up Greater Evasion and ferghedabowt those flank bonuses. The scene being emulated by D&D has a successful hit being made and the illusion that you are hurting the foe because points are subtracted. that the D&D opponent dodged or blocked or parried all damage is sort of glossed over. GURPS is honest about this which results in "I hit!" "My defense negates your hit!" being done and repeated through the combat. Subtracting the abstracted hp gives the attacking player comfort. When you factor in DR, the GURPS character is even more resilient. A 15- Dodge roll and DR 4 produces a character who is not going to go down very soon in melee combat. The Mechanics of play make the effects of such combats relentless and repetitive. It chases off newbies who think they do damage each round to a foe in D&D. Thus a 5 minute combat takes 300 turns in GURPS vs 50 rounds in D&D. In both cases the single foe can be very effective against the mob of enemies. However GURPS GMs may try to avoid such combats in their game because they are so monotonous. This produces the idea that GURPS isn't for 'epic' adventuring.
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05-30-2006, 08:34 PM | #18 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: What is a good challenge?
Quote:
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-30-2006, 08:46 PM | #19 | |
Join Date: Aug 2004
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Re: What is a good challenge?
Quote:
2) With a point budget like that Basic speed (Dodges only) 13 is in reach. Dodge score is a base 16-. Assuming a base HT & DX provided 6.50 you'd only need to spend sixty five CP to get the FULL basic speed of 13. Obviously it's cheaper to take the limitation! 3) Weapon Master, a good FP supply and Flurry of Blows (Characters, page reference not listed in the index grumble) lets your character take a rapid strike at -1/-1 and defend. Assuming a ST of 14, swing attacks and a skill of DX+2 or higher, you're doing 2d +4 plus any inherent damage bonus for the type of weapon. Edit: I appear to have assigned the cost of Basic speed at 2.5 pts per 1/4 level. It should cost 130 pts, not 65.
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05-30-2006, 08:48 PM | #20 | |
Join Date: Aug 2004
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Re: What is a good challenge?
Quote:
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Tags |
challenge, d&d, gm advice, kromm answer |
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