01-31-2005, 08:39 AM | #31 | |
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Join Date: Aug 2004
Location: Sumter, SC
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Re: G4e Tech Levels for Merlin, Homeline
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Given what we know about Stalin does it make sence for him to explode an atom bomb what would seem to generate an 'magic field' Antartica? No. Does it make sence for demons to 'appear' in the Nevada Test Site when in the Technomancer Timeline there is no such place? No. Does killing off the acting cast of The Conqueror (1956) mean that the movie industury on Merlin is going to go a different path? You bet your sweet projector it does. Valley of the Dolls (1967), Beneath the Planet of the Apes (1970), and The Man with the Golden Gun (1974) all had actors who originally starred in The Conqueror in supporting roles. Then you have people like Norman S. Powell (an uncredited mongel guard) who becamse directors and producers in their own right. Without Powell there is no "Johnny Ringo" (1959) TV Series, The Big Valley series never is made, as is the 1985 revival of "The Twilight Zone". And yet were are told that unless otherwise stated things happened as they did in our world. This makes less sence than the White Knight in Alice through the Looking Glass. I am wonder where the play tester were on this one (And Madlands) |
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01-31-2005, 10:07 AM | #32 |
Join Date: Aug 2004
Location: Far Off Lands
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Re: G4e Tech Levels for Merlin, Homeline
do your games actually revolve around the movie industry? If not, does it really matter who replaces the actors? No. Just change celebrity names and you fix that non-issue.
It's assumed that major events were the same in Merlin. If the cast of a tv show differs, again, it doesnt really matter unless the game revolves around tv shows. or, you could just not play technomancer and write your own setting. That'd have many less logic errors and plot holes, save us your complaining, and give us a new world to play in.
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Combat Tips: If you are short on everything except bad guys - you're in combat Anything can get you killed - Including doing nothing. Always fight with a buddy. It gives the enemies another target. All things equal, the guys with the simplest uniforms win. |
01-31-2005, 01:42 PM | #33 | |
Join Date: Aug 2004
Location: Florida
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Re: G4e Tech Levels for Merlin, Homeline
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Maximara is simply pointing out logical problems with Technomancer. I, for one, am glad to hear them, as it allows me to make adjustments as necessary when and if I ever run characters through the setting. |
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01-31-2005, 02:54 PM | #34 | |
Join Date: Jan 2005
Location: Wonderful Copenhagen
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Re: G4e Tech Levels for Merlin, Homeline
It was a TL 6 age. In a highly funded government laboratory, the best and brightest that a nation had to offer invented a TL 7 device; it was big and crude compared to the devices that came later, but it was a nuclear bomb.
Those scientists, with their Physics/TL6, had to soak up the penalty for trying to invent a TL 7 device, and they did it. Once it had been demonstrated that these crazy theories worked, people started improving their Physics/TL7 from default, and Engineering/TL7 soon followed. Quote:
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01-31-2005, 04:03 PM | #35 | ||||
Join Date: Aug 2004
Location: Bakersfield, CA
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Re: G4e Tech Levels for Merlin, Homeline
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01-31-2005, 05:37 PM | #36 | |
Join Date: Nov 2004
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Re: G4e Tech Levels for Merlin, Homeline
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01-31-2005, 06:17 PM | #37 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: G4e Tech Levels for Merlin, Homeline
One should see the plot holes in Technomancer (and admittedly there are quite a few) as an opportunity, not a problem. Create game scenarios that explain these historical anomalies as direct or indirect effects of the Trinity event such as mind control spells, demonic influence, secret mystical agendas, Cabal infiltration (you didn't think "Sephiroth Industries" got that name by accident, did you?) etc.. It would make a great way to kick off my new Yahoo! Technomancer discussion group (shameless plug ;) ) It would do until we get to see what Infinite Worlds says about Merlin and the Cabal next month. Or at least until Friday for the Pyramid chat with Kenneth Hite about Infinity Unlimited. :)
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@==================================================@ | Dalton S. Spence, B.Sc. <dalton.spence@hwcn.org> | | Family Motto: Virtute Acquiritur Honos | |Clarkes Law, Merlin style: Any magic, sufficiently| | analyzed, is indistinguishable from technology. | | Captain America watched for the Bastille and | | removes the shark. FNORD! | @==================================================@ |
01-31-2005, 06:18 PM | #38 |
Join Date: Sep 2004
Location: Orange County, VA
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Re: G4e Tech Levels for Merlin, Homeline
Speaking of logic, just how often does the actions of world leaders follow logical patterns? Humans are not always logical or rational, sometimes we act before rational thought even has a chance.
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01-31-2005, 09:04 PM | #39 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: G4e Tech Levels for Merlin, Homeline
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Also the political situation is very different with all these dictators who in OTL are dead still running around. Adding magic to any historical period is going to change the way the TL goes - the main question is how and where those changes will happen. On a related issue comparing Fantasy 1e to 4e it looks like Magery 0 increased the number of mages by a factor of 5. (from 1:1000 in low mana Yrth to 1:200 in low mana Roma Arcana) So doesn't this also change things somewhat if we are bring Technomancer to 4e? Last edited by maximara; 01-31-2005 at 09:24 PM. |
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02-01-2005, 12:23 AM | #40 | |
Join Date: Nov 2004
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Re: G4e Tech Levels for Merlin, Homeline
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infinite worlds, technomancer |
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