05-16-2012, 11:19 AM | #1 |
Join Date: Sep 2004
Location: Canada
|
Control Air? What does it do?
I looked at Control Air but it seems... well, for 20 points or so it seems like you aren't able to do much, and at a very short range too.
I can stir up air within 1 yard (2yd radius) and um. That's it as far as I can tell. I'd like to be able to move smoke clouds off my friends, blow away foul smells, and make an attempt to blow out small fires (or fan a spreading fire in a given direction), which at first thought seemed like a Control Air sort of thing... But for 20 points, a concentrate action, and an IQ roll that seems like a lot to just sort of shoo air along at a move of 1, and of course once it's 1 yard away from me it's completely out of my control and just stops. Ranged Control Air is 28 points, which at least means I can push it along while still making my Concentrates. Air isn't cover against almost any attack (some interesting high TL weapons would be mildly hindered by it) so it can't be used defensively in combat - and since it isn't an energy or force I can't even use Control Air to reduce wind buffeting. Should I just be using TK here? What's the limitation for "TK: Air only"? How much does a 2 yd radius of air weigh for the purposes of TK? It's sort of neutrally buoyant in a normal atmosphere and TK is based on weight not mass :/
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-16-2012, 11:41 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Control Air? What does it do?
IA with the Jet enhancement would do some of what your looking for.
I would let Control Air do an attack on someone by keeping the air out of or from exchanging fresh air into their lungs. Though not sure how I would handle the defense, possibly resisted by ST or HT. Moving air around would be more useful where you had less air like underwater or in a ship then in normal conditions, though a large enough Control and you could make vacuum bubbles and with e Natural Phenoma you can make a decent large wind. |
05-16-2012, 11:45 AM | #3 | |||
Join Date: Sep 2004
Location: Canada
|
Re: Control Air? What does it do?
Quote:
Quote:
Quote:
Which makes me think I'm missing something.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|||
05-16-2012, 11:58 AM | #4 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Control Air? What does it do?
Quote:
I agree an AA would be easier. However you can move the ground away and mess someones footing. I think this would be the same, easily countered in combat mostly because they can simply move away unless there pinned. |
|
05-16-2012, 02:00 PM | #5 |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Control Air? What does it do?
Control is not meant to have much combat utility. That's not what it's for.
I might allow Control to raise or lower air pressure. The analogy of force (since gravity is a force!) would suggest that Control Air 5 would let you get down to 0.5 atmospheres or up to 1.5. I would allow Control to move air and thus provide convective cooling, perhaps giving a bonus to HT rolls to resist overheating. Control could certainly enhance the flow of air toward something burning, and thus enhance combustion by some percentage—again, perhaps 10% per level. On the other hand, it could blow out a candle or match flame with a gust. A similar gust could scatter small objects, turn a page, carry along light fabric, or the like. Or you could use your power as a vacuum cleaner. Air, like water, is not going to be something you can sculpt in a lasting way. So the "shaping" effect is limited. But I might let you create a small whirlwind out of air, with ST equal to your level. If you were in a hot air balloon, I'd let control move the air inside the balloon, making it steerable, if you had enough levels. I don't know if I'd let you expand the air in the balloon for greater buoyancy; that seems to entail making air hotter, which isn't part of the standard remit. Bill Stoddard |
05-16-2012, 02:05 PM | #6 | |
Join Date: Dec 2010
Location: Seattle
|
Re: Control Air? What does it do?
Quote:
__________________
Seven Kingdoms, MH (as yet unnamed), and my "pick-up" DF game war stories, characters, and other ruminations can be found here. |
|
05-16-2012, 02:08 PM | #7 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Control Air? What does it do?
[QUOTE=whswhs;1374083]If you were in a hot air balloon, I'd let control move the air inside the balloon, making it steerable, if you had enough levels. I don't know if I'd let you expand the air in the balloon for greater buoyancy; that seems to entail making air hotter, which isn't part of the standard remit./QUOTE]
How about making a whirlwind around the top of the balloon, to draw it upward via the Bernoulli principle? |
05-16-2012, 02:15 PM | #8 |
Join Date: Feb 2011
Location: Cambridge, MA
|
Re: Control Air? What does it do?
I had a character once with Control Air, and the GM allowed me to create a stable air bubble around myself which I take with me under water (provided I concentrate continuously). So there's a use.
Also, if you take control of the air around you and get it going fast, it will still have some velocity when it leaves your area of control, so I would allow you to do tricks like blowing smoke clouds aways, etc., based on the theory that a wind that started 1 yd away from you could end up somewhere else... |
05-16-2012, 02:17 PM | #9 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Control Air? What does it do?
Or just a hang glider. boost the lift a bit.
|
05-16-2012, 02:29 PM | #10 | |||
Join Date: Dec 2007
|
Re: Control Air? What does it do?
Quote:
Quote:
s Quote:
|
|||
|
|