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01-08-2016, 03:42 PM | #1 |
Join Date: Jan 2006
Location: Wellington, New Zealand
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GURPS Spaceships: Solomani Scout Ship
Hi all
I have posted on my blog an entry for a 'design a 100dton Traveller scout ship using any rules' competition on reddit. I have used GURPS Spaceships with some of the suggestions that I found in this thread http://forums.sjgames.com/showthread.php?t=31883 I made the ship a SM+7 streamlined vessel. Pop over and take a look and see what you think. http://woolshedwargamer.com/2016/01/...etition-entry/ Cheers Brian |
01-09-2016, 11:18 AM | #2 |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: GURPS Spaceships: Solomani Scout Ship
You should probably replace that aft cargo bay with a fuel tank.
Also, as a scout, it probably operates independently for long periods, so if you do a profile shot, or one from the bottom, you should add a fuel scoop.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
01-09-2016, 05:07 PM | #3 |
Join Date: Jan 2006
Location: Wellington, New Zealand
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Re: GURPS Spaceships: Solomani Scout Ship
It already has enough fuel for two Jump 2s. Fuel scoops and so forth are not mapped but present - it has a fuel purification system after all. I only map the bits that players can reasonably access. Also, the maps are not "exactly" what is there. How many porcelain toilets do you see on spaceships? It represents what the space is used for rather than what the device actually looks like.
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Tags |
spaceships, traveller |
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