Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 01-13-2021, 07:52 AM   #1
Not
 
Join Date: Feb 2013
Default Extra Ready maneuver

The Peshkali has been stunned and dropped her weapons. She would like to pick them back up. Does this take one turn or 6?
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 01-13-2021, 08:06 AM   #2
Kalzazz
 
Join Date: Feb 2009
Default Re: Extra Ready maneuver

Since the Peshkali is a Cool Monster I'd let her

Round 1 - kneel and ready weapons all 6
Round 2 - stand (as a step) and attack
Kalzazz is offline   Reply With Quote
Old 01-13-2021, 09:20 PM   #3
Gumby Bush
 
Join Date: Oct 2010
Location: CT
Default Re: Extra Ready maneuver

It'd be fine for a GM to rule as Kalzazz.

I think technically it'd be 6; however, I might look and see how things are going.

Due to the Peshkali's Supernatural Durability, I assume Mental Stun, somehow? See Monsters, p.12.
__________________
Formerly known as fighting_gumby.
Gumby Bush is online now   Reply With Quote
Old 01-13-2021, 09:28 PM   #4
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Extra Ready maneuver

Seven turns with no roll. She really should carry twelve blades so she can Fast-Draw six more.

On the other hand, give her the same chance of picking up a weapon per hand as you would a PC: it’s obviously feasible. Probably involves a DX roll.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
ArchonShiva is offline   Reply With Quote
Old 01-13-2021, 09:29 PM   #5
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Extra Ready maneuver

As far as I know, the only way to be stunned AND drop your carried items is through Knockdown, meaning she would be prone as well. Also, Standing to Kneeling (as well as prone to Kneeling) is Change Position which does not allow Step.

So her maneuvers would be: Do Nothing (recover from Stun), CP (Kneel), Step and Ready (Stand) x6.
__________________
MiB 7704

Running: DF RPG/Steampunk
Playing: DF RPG Wytchworld (homebrew fighting the armies of the Ice Queen)
corwyn is offline   Reply With Quote
Old 01-13-2021, 09:34 PM   #6
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Extra Ready maneuver

Quote:
Originally Posted by Gumby Bush View Post
It'd be fine for a GM to rule as Kalzazz.

I think technically it'd be 6; however, I might look and see how things are going.

Due to the Peshkali's Supernatural Durability, I assume Mental Stun, somehow? See Monsters, p.12.
I was wondering about that but I was too lazy to look it up.
__________________
MiB 7704

Running: DF RPG/Steampunk
Playing: DF RPG Wytchworld (homebrew fighting the armies of the Ice Queen)
corwyn is offline   Reply With Quote
Old 01-14-2021, 07:01 PM   #7
Black Leviathan
 
Join Date: Sep 2018
Default Re: Extra Ready maneuver

If she can draw her weapons in a single ready action she can pick them up. And if she can attack with all of her weapons each round she'd have to have the coordination to ready them. If you're really concerned about adjudicating that extra attacks can't be used to ready weapons then give her the GURPS MA perk that lets her ready multiple weapons simultaneously. Because otherwise it would be a comedic romp of her holding up a finger on one hand while she gradually draws weapons for the first 6 seconds of the fight.
Black Leviathan is offline   Reply With Quote
Old 01-14-2021, 07:58 PM   #8
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Extra Ready maneuver

I just let anyone convert attacks to ready actions - it's not exactly game-breaking.
__________________
MiB 7704

Running: DF RPG/Steampunk
Playing: DF RPG Wytchworld (homebrew fighting the armies of the Ice Queen)
corwyn is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.