11-15-2020, 06:11 AM | #21 |
I do stuff and things.
Join Date: Aug 2004
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Re: November Status Report
I highly recommend checking out the example that Steve mentioned in his update.
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Battlegrip.com, my blog about toys. |
11-15-2020, 07:07 AM | #22 | |
Join Date: May 2018
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Re: November Status Report
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Search for "free hex crawl" and you'll find a bunch of them... |
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11-15-2020, 05:08 PM | #23 | |
Join Date: Jun 2019
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Re: November Status Report
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And yes, that's precisely what I was talking about in my own "campaign-within-a-campaign" example. Upon further review a number of the old TFT MicroQuests do qualify as "hex crawls", but technically those were Metagaming publications, not SJG, making it perfectly true when Steve says "we have never published" one. Semantics aside, I think it's a wonderful area, the best possible area for expanding the product line, and I'd love to see it! Doubt I'll write any, but I'll definitely buy them all.
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"I'm not arguing. I'm just explaining why I'm right." |
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11-16-2020, 10:19 AM | #24 |
Join Date: Aug 2018
Location: Aerlith
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Re: November Status Report
The adventure author really has the freedom to tailor the structure of the adventure in whatever way suits them best, without resorting to new rules. Don't want to incorporate survival aspects like food and water? Let the party travel with a supply train, perhaps gifted to them by the wealthy patron who sent them on this quest. Don't want to deal with travel times? All the locations are connected by a network of gates. An application of imagination will let you create the scenario in the way you want, all while staying within the established rules framework.
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Shadekeep - TFT Tools & Adventures |
11-16-2020, 04:00 PM | #25 |
Join Date: Jun 2019
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Re: November Status Report
I really, really don't see where the sub-topic of new rules came up in this thread -- no one has argued for that. Phil first mentioned it in a reply to my OP, but I hadn't said anything about new rules in my OP.
Now any module has to have what you might call scenario-specific constraints that could be called "rules" in a colloquial sense. The hex crawl might specify village A is 1 day's travel due west of town B, and village C is 2 day's travel due east of town A. If the PC party asks if it can please get from A to C in less than 3 days, the GM says "no". This is a completely different thing than talking about game rules. If someone is writing one of these hex crawls and they don't like where ITL 41 says "If a party without a Woodsman is traveling through wilderness without rations and/or camping gear, each member must make a 3-die roll daily against IQ, or take one hit of damage from exposure", then no, they don't get to change that. That would be wrong. Of course the published adventure can't go controverting the RAW -- that would be terrible. But no one has proposed anything like that, so I'm not sure why we're talking about "new rules" one way or the other. Any guidelines for writing these modules would be best to include the example Shadekeep wrote in the previous post. If you don't want certain circumstances coming up in your story, then write that situation out of the story by means of a plot device. Just remember players can be unpredictable, so think hard about what things might lead the story down a path that was never intended.
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"I'm not arguing. I'm just explaining why I'm right." |
11-16-2020, 06:02 PM | #26 |
Join Date: Dec 2017
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Re: November Status Report
He's probably responding to my comment about the desirability (to me) of a page or two of more structured treatment of hexcrawling, to let it play out more like a game instead of a freeform discussion. I.e., stipulate a turn, say how many movement points you get and spend to enter different sorts of terrain; expand on the thing about keeping yourself fed from p. 41. This suggestion went over like a lead balloon with the folks in charge of the product line, which is obviously their prerogative. I'm not bothered; they are running the game line well and can't be expected to agree with everyone all the time. Anyway, I already have what I'd say is an excellent couple of pages of ... 'guidelines' (??) ... covering this sort of play, so it's no skin off my nose either way.
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11-18-2020, 01:20 PM | #27 | |
Join Date: Jul 2018
Location: Hyattsville, Maryland
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Re: November Status Report
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