02-18-2018, 10:23 AM | #41 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
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02-18-2018, 10:53 AM | #42 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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02-18-2018, 12:20 PM | #43 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
No such reach based limits apply to "attack him", though. Or attacks on yourself with reach C weapons, or low bulk ranged weapons. Shooting yourself in a limb or extremity with almost any firearm shouldn't take a Ready. None of these these things seem to logically result in "they waste their turn but nothing happens".
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02-19-2018, 04:44 AM | #44 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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The target doesn’t, as far as I can tell, get a particular sense of urgency outside of needing to start right now, and most of the examples you named are things that people would generally take multiple second to do right. Unless they’re a Heroic Archer, they’ll pretty much always aim before they shoot. Attacking their friend, who just heard the shouted instruction, probably results in a successful parry, if not a simple Move to set up the attack. The spell results in immediate action, but not in hurrying up. Do we have firearms in DFRPG, though?
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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02-19-2018, 06:25 AM | #45 | |
Join Date: Jun 2006
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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I've sometimes thought what the restriction on a command ought to be is "something you can do without thinking about it". The potentially contentious issue there is the list of allowable commands wouldn't be the same for all targets - everybody has different stuff they've done so often they don't need to think about it anymore - or even all situations - "go home" would work differently in a place you've gone home from often than when you are lost somewhere unfamiliar. Most people couldn't be commanded to "attack him" - they'd normally think about how or why before they attacked somebody - but if the target was a berserker....
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02-19-2018, 10:48 AM | #46 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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02-19-2018, 11:31 AM | #47 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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I doubt “Attack yourself” would get past the confusion stage, however. A command of “Drop down” from an officer or a fellow soldier sounds like a perfectly valid reason to suddenly drop down. Even “Kill him” is a common movie trope when a spy or assassin is suddenly spotted. But I fail to see “Attack yourself” making much sense as an immediate command that would result in anything but a double-take. Then again, magic, so it’s your call.
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Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
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02-19-2018, 12:33 PM | #48 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Spells] Why is Command a blocking spell, and how does it work?
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Last edited by sir_pudding; 02-19-2018 at 05:05 PM. |
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10-01-2022, 09:06 AM | #49 |
Join Date: Jan 2008
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Re: [Spells] Why is Command a blocking spell, and how does it work?
My two cents: if it's intended as an aural analogue to Fascinate, "kill yourself" is a legitimate command, but should be balanced out by making it a Regular or Blocking spell so that you have to pay extra for high-SZ enemies.
Anyone who can be successfully Commanded to "kill yourself" for N FP could also be Charmed for 3*N FP. That seems balanced, since one round of awkward CC self-damage may or may not even take an enemy out of the fight, whereas Charming them converts them into ally for a minute. (And Loyalty converts them into a slightly less fanatical ally for hours, which may be useful for infiltrations, future fights, etc.) |
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