01-09-2019, 03:51 PM | #11 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: GURPS/Space/Earth
I think what we have here is an attempt to simulate the world using GURPS. It just wasn't built for that. Use GURPS to decide what happens to characters in play, not to watch the flow of global wealth.
A character can be Poor in a world where the average Wealth is, well, Average. They have Poor jobs even though there may be Wealthy people working nearby. |
01-09-2019, 04:43 PM | #12 |
Banned
Join Date: May 2017
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Re: GURPS/Space/Earth
How does that change the system math? One would compensate the other, but unless you separate income from assets, you will be in the same place at the end.
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01-09-2019, 05:06 PM | #13 |
Join Date: Mar 2008
Location: LFK
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Re: GURPS/Space/Earth
Not really - people have different levels of personal assets as well. Someone living in a mansion has more stuff than someone living in a mud hut. It comes down to what many others have told you - GURPS is a gameable abstraction. It is not, nor is it intended to be, a reality simulator.
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01-09-2019, 05:34 PM | #14 | |
Join Date: Dec 2007
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Re: GURPS/Space/Earth
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And the point of giving a number for how money you'd have if you stole everyone's assets still escapes me. |
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01-09-2019, 10:05 PM | #15 |
Join Date: Feb 2016
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Re: GURPS/Space/Earth
Wealth only gives you starting personal assets, not private assets such as trademarks, patents, copyrights, companies, or other difficult to liquidate revenue generating instruments. Without Independent Income, a character only has personal assets. With Independent Income, they may have revenue generating instruments.
For example, a character with Multimillionaire 4 and Independent Income 5 would earn $12 billion per year, suggesting revenue private assets worth $240 billion (a modest and sustainable 5% annual return). The character also has personal assets with $20 billion, of which $4 billion is adventuring gear. With $1 billion a month, they can decide to add to their personal assets or to their private assets. |
01-09-2019, 11:19 PM | #16 |
Join Date: Aug 2004
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Re: GURPS/Space/Earth
Regardless, the issue is that Earth's society is highly balkanized. As such, having one set of sociological ratings (Wealth, population, TL, CR, etc.) isn't particularly useful: if you find a society on Earth that conforms with such overall ratings, it will be by sheer coincidence.
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01-10-2019, 07:34 AM | #17 |
Join Date: Feb 2016
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Re: GURPS/Space/Earth
Unfortunately, the GURPS formula works when you adjust for the more than 2x difference in value between a GURPS (1985) $ and a 2019 $. That means that the per capita income for a TL8 society would be around $62,000 (2019). If you assume that Earth us Affinity 8, it is 3x the population that it can sustain, reducing per capita income to around $20,000 (2019). The official per capita (PPP) figure from that UN is around $18,000 (2019), so the GURPS formula is actually quite good. Since we are on the cusp of TL9, there carrying capacity and average wealth will both increase, though we will never reach sustainability.
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01-11-2019, 03:06 PM | #18 |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: GURPS/Space/Earth
I wonder if one of the Transhuman Space books has one. (I can't check, because I lost my copies in a fire.)
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Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
01-11-2019, 03:25 PM | #19 | |
Banned
Join Date: May 2017
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Re: GURPS/Space/Earth
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