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Old 02-25-2020, 03:02 AM   #1
Lameth
 
Join Date: Aug 2004
Default Psionic or magical banishment

Hello

I’m attempting to create a power very much seen in the TV program Supernatural. The purpose of the power is to forcibly expel a possessing entity from its host, and then follow it up with a banishment to send it back to where it belongs. Very much like to show the PC will only need to extend out her hand and by force of will attempt to cross the creature to be expelled and then if that stage as possible, banished. On my world this is a very very rare power due to most forms of expelling and exorcism or only done with either powerful magical rpm rituals what various tools and components, or they are performed as holy exorcisms.

So first stage of the power would be like the Unrouting The creature from its host and then after the creature is surely stunned by what is happening to them, and very confused and maybe even in pain, the next stage begins of a banishment to remove the creature from the material plane.

The power set that I’m thinking of will either be psychic in nature or magical. No tools or special equipment needed for this power to be used. Yes I wanted to be Costly (around 10fp) to use for the first part, And then the second part would have an adjustable FP cost based on the percentage of the creature total package that is being banished.

Any help and this would be greatly appreciated.
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Old 02-25-2020, 04:56 AM   #2
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Psionic or magical banishment

Do you want it built as a power?

Banishment would be Affliction (Advantage, Jumper, +1000%) with a Cosmic modifier for being able to affect nonliving. The first one... Neutralize (Possession)?
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Old 02-25-2020, 05:20 AM   #3
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Psionic or magical banishment

I think that it could be modeled as a Burning Attack 1d with Malediction 1 (+100%) and Side Effect (Negated Advantage, Possession, -1/3 HP, +300%). It possesses a special effect that 'death' is actually banishment to the home realm of the entity. The host takes damage as the entity attempts to resist the influence of the power.
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Old 02-25-2020, 05:35 AM   #4
Aldric
 
Join Date: Nov 2015
Default Re: Psionic or magical banishment

Wouldn't Symptoms do that, instead of Side Effects?
And how about having the attack deal FP damage instead?
You could negate possession first, and banish after some more damage.

Edit:forgot to add that, if your attack also costs fatigue, you get pretty close to what the OP was looking for.
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Old 02-25-2020, 06:58 AM   #5
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Psionic or magical banishment

Does it need to be a "power"?

The first part is just the Exorcism skill (p. B193) with -10 for Haste (p. B346) and some setting adjustments.

The second part could be done with the Pentagram spell (pp. M124-125) to hold the spirit and the Banish spell (pp. M156) to send it away.

As for being a rare ability, Exorcism is difficult without certain advantages (Blessed, Power Investiture, or True Faith) and Pentagram and Banish both have Magery/PI prereqs.
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Old 02-25-2020, 09:28 AM   #6
Lameth
 
Join Date: Aug 2004
Default Re: Psionic or magical banishment

Yes I was trying to build it as a power and make it a psi ability
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Old 02-25-2020, 11:34 AM   #7
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Psionic or magical banishment

Quote:
Originally Posted by Aldric View Post
Wouldn't Symptoms do that, instead of Side Effects?
And how about having the attack deal FP damage instead?
You could negate possession first, and banish after some more damage.

Edit:forgot to add that, if your attack also costs fatigue, you get pretty close to what the OP was looking for.
Yes, Symptoms, not Side Effects, my mistake. As for Costs FP, it would probably be 1 FP/turn, so it would probably have a minimal effect on CP cost. I would actually combine it with No Signature (+20%) and Psionic (-10%), so the final cost was 25 CP.
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Old 02-25-2020, 01:06 PM   #8
Plane
 
Join Date: Aug 2018
Default Re: Psionic or magical banishment

Quote:
Originally Posted by Anders View Post
Banishment would be Affliction (Advantage, Jumper, +1000%) with a Cosmic modifier for being able to affect nonliving.
I didn't know you'd need cosmic to give advantages/disadvantages to non-living beings. I figure you'd just need "Affects Insubstantial".

Or actually, since I've never seen them banish non-spirits, "Insubstantial Only".

Instead might it be "living beings only" as an accessibility on affliction
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Old 02-25-2020, 03:58 PM   #9
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Psionic or magical banishment

I handle this with several options.
Exorcism
Neutralize or Affliction Negated Advantage for Insubstantial with Spiritual limitation.
Mind Control, 1 command only -"Get thee Out!"
Banish
Affliction Jumper, or variations on above. Also enough damage that they need to retreat.
The exact build used depends on what the caster has and how the possessing entity works.
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Old 02-25-2020, 04:21 PM   #10
DangerousThing
 
Join Date: Mar 2013
Default Re: Psionic or magical banishment

How about a Binding linked to an attack on their FP. The special effect is that the binding is shrinking until it forces them out of this plane of existence. Limitation, only works on spirits.

Of course, you still have to get the spirit from the victim first.
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