Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-22-2020, 11:55 PM   #11
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Re: Question about Higher Purpose

I support Higher Purpose doing that, narratively speaking. If anything, I think I'd have it increase the cap instead of adding to damage so that Diffuse still helps (but that change is so little that it's likely unnecessarily complicated).

Quote:
Originally Posted by ArchonShiva View Post
Diffuse is terrible and you should welcome any excuse to mitigate its effect. Add Higher Purpose after the cap; Have Flaming Weapon count as a separate source for another +2, anything to make the players feel like their ideas matter rather than a long slog to -5xHP.
The big thing I see about Diffuse isn't "My attacks only do 2 damage!" but "Okay, who here has an area attack?" or "Wizard, you're up." kind of thing. That weakness is a pretty big deal and I'd be surprised if a party didn't build for it.
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
Old 10-23-2020, 07:21 AM   #12
Kalzazz
 
Join Date: Feb 2009
Default Re: Question about Higher Purpose

The most common solution I've seen is dropping Great Haste on whoever has the most attacks and letting them whittle it down
Kalzazz is offline   Reply With Quote
Old 10-23-2020, 12:32 PM   #13
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Question about Higher Purpose

Quote:
Originally Posted by Anders View Post
I usually only take it to -HP, because everything else just drags. And the players were doing everything right - they are learning the system.
It doesn't have hard to subdue, and it has HT 10, so on average two turns after being reduced to 0 HP it stops being an active threat.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Tags
diffuse, higher purpose

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:35 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.