12-20-2023, 03:38 PM | #11 | ||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Epic Talents
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On the other hand if the game didn't have the wilderness talents (Naturalist, Woodsman, Tracking, etc.) and instead had talents related to specific environments (Forest, Desert, Sea, etc.) then this problem goes away. This is my preferred solution: instead of having characters who can track in a forest or desert, but don't know anything about the wildlife of either, have characters who can track and know the wildlife of deserts, but don't know anything about forests. Quote:
Last edited by David Bofinger; 12-20-2023 at 03:39 PM. Reason: style |
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12-20-2023, 07:37 PM | #12 | ||
Join Date: May 2020
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Re: Epic Talents
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Tracking not so much imho. The "....= gives Naturalist for underwater flora and fauna only" is very similar to your own biome specific ideas. Quote:
No player agency is harmed in making a choice to join an organization and gaining the benefits. The PC that choses a build with courtly graces presumably has some reason for this already. Born into nobility? A history of service to the upperclass? A retired Queens Guard? |
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12-20-2023, 07:55 PM | #13 |
Join Date: Oct 2015
Location: New England
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Re: Epic Talents
One way to handle the partial talent given through "epic" combination would be to allow its use at -2attribute instead of 1 extra die. So the Queen's Guard with some knowledge of courtly graces might attempt to use it at an advantage over someone without the talent, but at a disadvantage to those with it.
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12-21-2023, 01:37 AM | #14 | |
Join Date: Jun 2019
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Re: Epic Talents
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__________________
"I'm not arguing. I'm just explaining why I'm right." |
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12-21-2023, 08:50 AM | #15 |
Join Date: Dec 2021
Location: Indiana
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Re: Epic Talents
I see the talent combinations mentioned and the ability to use them in different environments as more of a GM tracking function. What I'm about to state is an extension of Shostak's last post--unless he disagrees.
So, you have a character with Naturalist, Woodsman, and Tracking talents which is a common path. You can add Area Knowledge to that but every PC has a certain amount of area knowledge based upon their own experiences. Area Knowledge within the areas to which it applies would definitely give more insight to who is who and what is going on than the regular PC. I believe that these talents can work in any environment with which the PC has experience and can still be used even in new environments. Otherwise, why even get the talents. On the surface and as stated (out of the box 'so-to-speak'), these talents work in a more forest-like area. Tracking should work just about anywhere unless the environment makes it harder to use. Naturalist and Woodsman should work just about anywhere in the wilderness but perhaps, be hampered by a minus on their IQ roll if they are in the desert. If they spend a reasonable amount of time in the desert, their Naturalist and Woodsman talents will become more proficient in that environment and not be subjected to an IQ adjustment. The GM should have an idea where the PC has been and be able to apply this in a fair and consistent manner. This could also apply to the same PC that gets thrust into the mountain ice caps or swimming in certain lake or ocean areas. They are at a disadvantage when first put into the environment but has the talents to help them eventually overcome those disadvantages and increase their ability to use these talents in more environments. Again, it takes an engaged GM to make it play out well. It also works in the case that you have a PC that was born and raised in the desert or swamps. The natural environment of their abilities is not the forest but they can still use those talents anywhere they go. If the GM wants to track the PCs abilities in a more formal manner, he can grant mundane sub-talents for Naturalist, Woodman, and Tracking for specific environments. While I can see the argument that these talents don't spell out their use in various environments well, I don't see where there is any need to create or call out new environment specific talents to account for where such PC talents can and cannot be used. Again, the GM is in the driver's seat on this topic. I think that a GM that says, " your PC is in the desert therefore, their woodsman and tracking talents are useless." is just being lazy. Conversely, the player that claims his PC can use these talents in new environments without any adjustment is asking for a bit too much. The talent should still be useful just about anywhere. The familiarity with the environment dictates the success rolls. Last edited by Bill_in_IN; 12-21-2023 at 12:30 PM. |
12-22-2023, 06:17 AM | #16 | ||||
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Epic Talents
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This means it is impossible to generate a character who knows deserts and doesn't know forests. Which you might think would be a pretty natural character type, if you had, say, anything like the Fremen in your world. Quote:
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One of the key advantages of TFT is the simplicity and clarity of its character descriptions. You can write a character on the back of a business card and everything you need to know is there. We shouldn't give up that advantage unless we have a really great need to do so, and this application doesn't qualify. Whereas having talents called Forest, Desert, Mountain, etc. is a lot cleaner and works the same way as the rest of TFT.
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01-12-2024, 11:36 PM | #17 |
Join Date: May 2020
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Re: Epic Talents
Yet another odd combination.
IQ-11 Running Shot (2): Prerequisites: Running, Missile Weapon 1 or more High level of training and practice with a selected missile weapon to be more mobile when firing or skirmishing. The figure may move up to 1/2 their MA and still fire during the action phase. Each hex moved beyond the 1st counts as -1DX modifier. Could be a 2nd bigger combo with, Running Shot + Acrobatics, to get something even more unusual like dodge and fire. You get to dodge at the same time but your shot is at 4d6 |
01-13-2024, 11:56 AM | #18 | |
Join Date: Dec 2021
Location: Indiana
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Re: Epic Talents
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01-13-2024, 11:57 AM | #19 | |
Join Date: Dec 2021
Location: Indiana
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Re: Epic Talents
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01-13-2024, 04:11 PM | #20 | |
Join Date: Jun 2019
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Re: Epic Talents
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__________________
"I'm not arguing. I'm just explaining why I'm right." |
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