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Old 07-22-2010, 08:28 PM   #1
Michael Lewis
 
Join Date: Jul 2006
Location: Lexington ky, U.S.A
Default [DF] GM advice: Druid spell list

The other day I was trying to help 4 new players to the GURPS system make DF characters. I forgot how druids use a different spell list and had the player create his spell list by having to choose prerequisite spells like a mage would. He's from a D&D background and loves to do the shapeshifting to an animal spell. This requires only something like four other spells as a requirement. Looking at DF, he would have to have Power investiture 4 to be able to use this spell.

What should I do? Make him create his spell list from scratch and make him buy another 2 levels of Power Investiture which will cost him 20 more points?

Is the prerequisites vs. the Power investiture a balance type of thing? I want to make him happy but not unbalance the system.
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Old 07-22-2010, 11:36 PM   #2
sir_pudding
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Default Re: [DF] GM advice: Druid spell list

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Originally Posted by Michael Lewis View Post
What should I do? Make him create his spell list from scratch and make him buy another 2 levels of Power Investiture which will cost him 20 more points?
Did you use the Druid Template? If so it's perfectly possible to start with Shapeshift.

Quote:
Is the prerequisites vs. the Power investiture a balance type of thing? I want to make him happy but not unbalance the system.
It's a "flavor" thing to make Wizards different from other casters, mostly.
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Old 07-23-2010, 06:25 AM   #3
Bruno
 
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Default Re: [DF] GM advice: Druid spell list

I wouldn't worry about having made his character up with prerequisites instead - it won't "hurt" anything, and if he stuck mainly to Animal, Plant, and Weather spells he'll have his influence in-game the way people expect a druid.

Using Power Investiture prerequisites is an alternative to the spell prerequisites system, and as such is considered "equal" from a balance perspective, so you could use either.

Don't forget though, the extra levels of Power Investiture will increase all his spell skill levels - which will really help offset the penalty that Druids face in non-wilderness areas, and may allow him to trade in some IQ if he bought that up to get his spell skill levels up.
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Old 07-23-2010, 08:40 AM   #4
Michael Lewis
 
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Default Re: [DF] GM advice: Druid spell list

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Originally Posted by sir_pudding View Post
Did you use the Druid Template? If so it's perfectly possible to start with Shapeshift.
Not really; we started with the lower 150 pt. character template.
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Old 07-23-2010, 08:44 AM   #5
Michael Lewis
 
Join Date: Jul 2006
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Default Re: [DF] GM advice: Druid spell list

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Originally Posted by Bruno View Post
I wouldn't worry about having made his character up with prerequisites instead - it won't "hurt" anything, and if he stuck mainly to Animal, Plant, and Weather spells he'll have his influence in-game the way people expect a druid.
He mainly choose animal and earth college spells which I thought were appropriate enough.

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Originally Posted by Bruno View Post
Using Power Investiture prerequisites is an alternative to the spell prerequisites system, and as such is considered "equal" from a balance perspective, so you could use either.
So should I charge him another 5 pts for Magery 0, or does the Druidic penalties that you mentioned offset that?
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