03-24-2013, 05:31 AM | #31 | |
Banned
Join Date: Aug 2004
|
Re: Face & Neck location damage multiplier
Quote:
But we aren't talking about "attractiveness" we're talking about scarring and mutilation. We aren't asking if a woman's beauty is improved by being Hollywood thin or 17th century Rubenesque, we're asking what effect does having half your teeth smashed out with a mace, or having one side of your face caved in (symmetry does seem to be a constant in beauty). Are there any cultures that find missing teeth and uncontrolled combat scars attractive? |
|
03-24-2013, 10:23 AM | #32 | |
Join Date: Sep 2004
Location: Canada
|
Re: Face & Neck location damage multiplier
Quote:
I'm strongly reminded of German student dueling culture, among others.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
03-24-2013, 10:36 AM | #33 | |
Join Date: Jul 2008
|
Re: Face & Neck location damage multiplier
Quote:
To reject the equivalence you've got to look at the comparison. And I don't think it'll come out the way you're implying. How much of the rib cage is full of lung, heart, and major arteries?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-24-2013, 03:09 PM | #34 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Face & Neck location damage multiplier
There is a face location hit table in the upcoming loadouts book. It basically summarises the existing rules for face hits and all I did was put a random hit location number on each part. It seems pretty clear to me that a face hit is already worse than a torso hit. There is virtually no chance of not suffering from a secondary effect (even if it is just -5 to knockdown rolls) and the following doesn't even include the 1/6 chance of hitting the brain. I definitely would not support a damage multiplier for the face.
Face Hit Location Table Helmets can have different attachments covering various parts of the face (see Face Protection, Low-Tech, p. 112). If the face is hit from the front, then roll 1d and consult the following to see which part of the face is hit. 1 – Jaw (-6 to hit): Any crushing hit gives an extra -1 to knockdown rolls. See Martial Arts, p. 137 2 – Nose (-7 to hit): If damage is impaling, piercing, or tight-beam burning, then skull is hit. Any other damage that delivers HP/4 breaks nose. See Martial Arts, p. 137. 3 – Ear (-7 to hit): Any cutting attack that delivers over HP/2 removes the ear. See Martial Arts, p. 137. 4-5 – Cheek (-6 to hit) 6 – Eye (-9 to hit): Any armor surrounding the eyes (e.g. full helm, spectacles) will stop the attack. In order to bypass the armor, the eyes have to be targeted at -10 (see Harsh Realism – Armor Gaps, Low-Tech, p.101). Note that unless specified, all face injuries get -5 to knockdown rolls. Critical hits use the Critical Head Blow Table. See Basic Set, p. B552 for more detail.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. Last edited by DanHoward; 03-27-2013 at 03:37 AM. |
03-24-2013, 04:31 PM | #35 | |
Join Date: Jul 2008
|
Re: Face & Neck location damage multiplier
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-24-2013, 06:33 PM | #36 | |||||
Join Date: Apr 2005
|
Re: Face & Neck location damage multiplier
Quote:
Quote:
Quote:
Quote:
Quote:
|
|||||
03-24-2013, 07:40 PM | #37 |
Join Date: Jul 2008
|
Re: Face & Neck location damage multiplier
Well, that's a little interesting because for game purposes, the original chicken died, but the headless-chicken entity, if it continues to be active, should probably be treated as a living character.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
03-24-2013, 08:27 PM | #38 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Face & Neck location damage multiplier
Well, if it continues to be active in a goal-oriented manner. Just moving around randomly isn't a character.
|
03-24-2013, 11:59 PM | #39 | |
Join Date: Jul 2008
|
Re: Face & Neck location damage multiplier
Quote:
If you need to render it as a ruled entity rather than a piece of scenery, I'd use standard character rules.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
03-25-2013, 06:21 AM | #40 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
|
Re: Face & Neck location damage multiplier
Good. I don't need to change anything after all. :)
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
Tags |
hit location, hit locations |
|
|