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Old 06-29-2018, 04:31 AM   #1
coronatiger
 
Join Date: Apr 2018
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Default Social advantages in Dungeon Fantasy

I have a character concept for a DFesque campaign: A princess (the king's granddaughter, but not expecting to inherit the throne) who is tired of court life, and wants to go on adventures. The trouble is that the advantages that make her a princess cost "too much" (in my opinion) with regards to their usefulness in DF.

The characters will be built on 200-250 CP (final decision isn't made yet), and the "princess advantages" are:
Status 5 [25]
Claim to Hospitality (nobility) [10]
Patron (Father) [10]
Legal Immunity (Royal) [15]
Total 60 CP.

Should I just accept that this is the cost of being a princess, or is there a way to get a discount, via limitations, disadvantages or something else?

And by the way, are there other traits a princess should have? (Wealth isn't an issue with this GM/setting.)
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Old 06-29-2018, 06:12 AM   #2
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Default Re: Sosial advantages in Dungeon Fantasy

If you don't have it, you might want to look at "Traits for Town" in Pyramid #54. That gets into using some of those social traits in a dungeoneering context. Dungeon Fantasy 17: Guilds covers a lot of the same ground in greater detail. Glancing over those, it may allow you to dispense at least with Patron and Claim to Hospitality, since Status in DF gives you certain allowances in where you can stay and who you can ask for help.
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Old 06-29-2018, 07:00 AM   #3
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Default Re: Sosial advantages in Dungeon Fantasy

Actually, a Princess would receive Patron (Kingdom) [20-30] if she is on good terms with her parents, as her parents could bring the entire resources of a kingdom to help her (an unacknowledged basted child of a king might just have Patron (King) but not an acknowledged child of a king). A Princess with Average income would also be passing weird, especially if she has Status 5, so I would give her Multimillionaire 1 to allow her to support her cost of living.
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Old 06-29-2018, 08:11 AM   #4
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by coronatiger View Post
Should I just accept that this is the cost of being a princess, or is there a way to get a discount, via limitations, disadvantages or something else?
As a GM I'd accept something along these lines:

Quirk - Incognito Princess [-1]
"After heated debate with her parents, Anastasia has sworn that she is not going to exploit her rank while she delves - she is going incognito, not tapping royal resources, starting out with just some pocket money, etc., and if she decides she needs any of these things, she has a geas to return to the royal castle and give up her outrageous hobby. In return, the royal wizard has magically changed her appearance and voice so this is feasible."

In this situation, your background is just color. The PC can access it only at the cost of immediately becoming a non-adventuring NPC.

Creative players might weasel some royal clout even in this situation, but if they do, they need to pay the points.
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Old 06-29-2018, 08:28 AM   #5
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Default Re: Sosial advantages in Dungeon Fantasy

As martinl said.

Or a middle point : pay 1/5 of the cost (say [12] cp of some relevant campaign advantages : 1 point of charisma, first level of legal immunity, 1 perk "rare reagents access" and 1 perk "mage guild member privilege" for example) since even incognito, she can leverage her status a bit.

If she want to access the full set (of which the above is an AA), she become a non-adventuring NPC.

Otherwise, for 60 cp, she get a lot : at least a few royal guards as escort in the wild, and a royal GM headache in town... not exactly suited for DF, imho.
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Old 06-29-2018, 08:39 AM   #6
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by martinl View Post
Creative players might weasel some royal clout even in this situation, but if they do, they need to pay the points.
Half the point of being a princess is to have that royal clout when the party returns to town (the other half being flavor). But as the orcs and zombies and giant spiders don't care one bit about the quality of your (non-armor) costume or the emblem on your fancy brooch, the clout usually doesn't matter in a DF campaign.
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Old 06-29-2018, 08:58 AM   #7
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by coronatiger View Post
I have a character concept for a DFesque campaign: A princess (the king's granddaughter, but not expecting to inherit the throne) who is tired of court life, and wants to go on adventures. The trouble is that the advantages that make her a princess cost "too much" (in my opinion) with regards to their usefulness in DF.

The characters will be built on 200-250 CP (final decision isn't made yet), and the "princess advantages" are:
Status 5 [25]
Claim to Hospitality (nobility) [10]
Patron (Father) [10]
Legal Immunity (Royal) [15]
Total 60 CP.

Should I just accept that this is the cost of being a princess, or is there a way to get a discount, via limitations, disadvantages or something else?

And by the way, are there other traits a princess should have? (Wealth isn't an issue with this GM/setting.)
Appearance (attractive)

Sex Appeal: Princesses tend to have a more idealized version of this so perhaps that is not the right word. Basically something that gets a man to crawl through Angband and steal a jewel from Morgoth's crown just to marry her.

Charisma

Skill: Fashion (unless her character image is adorkability, or tomboyishness).

Animal Empathy: Of course she likes her horse and it's a very pretty one. She is also fond of her hound, hawk, pet cheetah, whatever.
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Old 06-29-2018, 09:05 AM   #8
martinl
 
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by coronatiger View Post
Half the point of being a princess is to have that royal clout
The tricky bit for flagrantly delving princesses is explaining how they're allowed to publicly go into a dungeon with a bunch of scruffy murder-hobos at all. It's a huge risk for a politically valuable resource, it's disreputable as heck, and it is basically begging the king's political enemies to take advantage in multiple terrible ways.

Once you figure out the story justifying that, figure out which social modifiers apply. Take those. If you want guidelines, the bard template has access to most of the DF relevant social abilities. Fairytale style "Princess" is basically a bard variant anyway.

This is all assuming you are going for some sort of "In-Genre Realism." If you don't care about that level of detail, just grab the social ads you want off the bard template (assuming your GM will let you violate template if you're not a bard), tell a good story about it, and delve. On of the PCs in my game is a muppet, as a quirk, just because the player says he is. It has no game mechanical effect other than some really silly and fun RP.

He used to work with Jareth.

Good times.

Flagrantly Delving Princesses would be a decent band name.

Last edited by martinl; 06-29-2018 at 09:45 AM.
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Old 06-29-2018, 09:10 AM   #9
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by martinl View Post
The tricky bit for flagrantly delving princesses is explaining how they're allowed to publicly go into a dungeon with a bunch of scruffy murder-hobos at all. It's a huge risk for a politically valuable resource, it's disreputable as heck, and it is basically begging the king's political enemies to take advantage in multiple terrible ways.

Once you figure out the story justifying that, figure out which social modifiers apply. Take those. If you want guidelines, the bard template has access to most of the DF relevant social abilities. Fairytale style "Princess" is basically a bard variant anyway.

This is all assuming you are going for some sort of "In-Genre Realism." If you don't care about that level of detail, just grab the social ads you want off the bard template (assuming your GM will let you violate template if you're not a bard), tell a good story about it, and delve. On of the PCs in my game is a muppet, as a quirk, just because the player says he is. It has no game mechanical effect other than some really silly and fun RP.

He used to worth with Jareth.

Good times.

Flagrantly Delving Princesses would be a decent band name.
She runs away from an arranged marriage, falls in love with a murder hobo and cross dresses of course.
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Old 06-29-2018, 10:01 AM   #10
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Default Re: Sosial advantages in Dungeon Fantasy

Quote:
Originally Posted by coronatiger View Post
I have a character concept for a DFesque campaign: A princess (the king's granddaughter, but not expecting to inherit the throne) who is tired of court life, and wants to go on adventures. The trouble is that the advantages that make her a princess cost "too much" (in my opinion) with regards to their usefulness in DF.

The characters will be built on 200-250 CP (final decision isn't made yet), and the "princess advantages" are:
Status 5 [25]
Claim to Hospitality (nobility) [10]
Patron (Father) [10]
Legal Immunity (Royal) [15]
Total 60 CP.

Should I just accept that this is the cost of being a princess, or is there a way to get a discount, via limitations, disadvantages or something else?

And by the way, are there other traits a princess should have? (Wealth isn't an issue with this GM/setting.)
One of the reasons those traits seem overpriced is that most of them have reduced or no meaning within the context of DF or DFRPG. If you want them to be worth their points, I'd suggest using the rules I published for Dungeon Action, since those give meaning to social traits and allow for a broader fantasy experience within DF.

Otherwise, only take the trait that actual meaning in DF: Claim to Hospitality. The rest don't give you anything, so you shouldn't have to pay for them.
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