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Old 09-25-2013, 05:49 AM   #31
DangerousThing
 
Join Date: Mar 2013
Default Re: The Luck Advantage

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Originally Posted by vierasmarius View Post
It most definitely can't be, since Extra Life is already one-use only.
Yes, I wasn't thinking when I replied. Sorry.
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Old 09-25-2013, 09:04 AM   #32
malloyd
 
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Default Re: The Luck Advantage

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Originally Posted by DangerousThing View Post
Yes, I wasn't thinking when I replied. Sorry.
Depends on how you count the use. I'd personally let you buy a one use Extra Life, i.e. one that lasts for the standard 1 minute duration, then you die again, at the discount though if you really wanted one. I suppose you might want to use something like that to build a long duration Dramatic Death.
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Old 09-25-2013, 09:40 AM   #33
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Default Re: The Luck Advantage

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Originally Posted by Peter Knutsen View Post
That's what I thought. 5 CP would be silly cheap. It massively fails the "who would not take that (in a DF or similar campaign)?" test.
I wouldn't buy Extra Life in DF at any cost, because I've never played in a game where the GM didn't just let you make a new character when your old one died...
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Old 09-25-2013, 11:22 AM   #34
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Default Re: The Luck Advantage

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Originally Posted by malloyd View Post
Depends on how you count the use. I'd personally let you buy a one use Extra Life, i.e. one that lasts for the standard 1 minute duration, then you die again, at the discount though if you really wanted one. I suppose you might want to use something like that to build a long duration Dramatic Death.
I'd definitely allow that - a very cool use indeed.
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Old 09-25-2013, 11:46 AM   #35
Flyndaran
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Default Re: The Luck Advantage

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Originally Posted by malloyd View Post
Depends on how you count the use. I'd personally let you buy a one use Extra Life, i.e. one that lasts for the standard 1 minute duration, then you die again, at the discount though if you really wanted one. I suppose you might want to use something like that to build a long duration Dramatic Death.
That seems either too silly or automatic given certain genres.
Though I accept the possibility of some game that would allow it but not given to everyone necessitating a point cost.
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Old 09-25-2013, 09:55 PM   #36
Peter Knutsen
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Default Re: The Luck Advantage

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Originally Posted by Gnome View Post
I wouldn't buy Extra Life in DF at any cost, because I've never played in a game where the GM didn't just let you make a new character when your old one died...
Some GMs make you create a new character even before your old character dies.
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Old 09-26-2013, 01:10 AM   #37
DangerousThing
 
Join Date: Mar 2013
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I wouldn't buy Extra Life in DF at any cost, because I've never played in a game where the GM didn't just let you make a new character when your old one died...
Well some people get attached to their characters.

I had a DnD character in college (in the frigging 70s!) called Riff-Raff the Riddlemaster (or Riff-Raff the Ragmalian by his detractors). He was a very powerful magic user pretending to be an Illusionist pretending to be a Bard. He was bluffing everybody especially as his persona of the Gray Guardian whom even gods respected (a very long story). Had he died I would have been very sad for a while before I wanted to create a new character.

And this was with AD and D, I believe first edition.

I didn't think I could remember so much about him! Of all my characters I never thought he'd be the one I missed playing the most.
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Old 09-26-2013, 02:59 AM   #38
The Benj
 
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Default Re: The Luck Advantage

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Originally Posted by DangerousThing View Post
Well some people get attached to their characters.

I had a DnD character in college (in the frigging 70s!) called Riff-Raff the Riddlemaster (or Riff-Raff the Ragmalian by his detractors). He was a very powerful magic user pretending to be an Illusionist pretending to be a Bard. He was bluffing everybody especially as his persona of the Gray Guardian whom even gods respected (a very long story). Had he died I would have been very sad for a while before I wanted to create a new character.

And this was with AD and D, I believe first edition.

I didn't think I could remember so much about him! Of all my characters I never thought he'd be the one I missed playing the most.
Sounds cool, although I don't think ragmalian is a real word.
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Old 09-26-2013, 03:55 AM   #39
DangerousThing
 
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Sounds cool, although I don't think ragmalian is a real word.
I may be spelling it wrong, and it may be slang. It means one who wears rags. I doubt even in any of the hundreds of boxes still boxed in my house (I'm working on them, really!) that I have any of the notes or character sheets from that time.
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Old 09-26-2013, 04:10 AM   #40
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Default Re: The Luck Advantage

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I may be spelling it wrong, and it may be slang. It means one who wears rags. I doubt even in any of the hundreds of boxes still boxed in my house (I'm working on them, really!) that I have any of the notes or character sheets from that time.
Could be an odd combination of "ragamuffin" and "tatterdemalion"?
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