05-16-2014, 02:43 PM | #21 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Looking For Less Frequent Luck
I think they should, reroll one death roll, one critical fail. We used to have a rule were you could buy a reroll for 1 pt. This makes more sense and I would allow it almost any game except very realistic game.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
05-16-2014, 02:56 PM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Looking For Less Frequent Luck
A reroll for one point is generally not as good as just buying a success.
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05-16-2014, 04:13 PM | #23 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Looking For Less Frequent Luck
No but in a ongoing campaign itīs reusable, once per session. So in 5 session you would get 5 rerolls while buying success 5 times would cost 5 pts.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
05-16-2014, 04:39 PM | #24 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Looking For Less Frequent Luck
Quote:
For example, session runs four hours? Unless you used Luck right away, you're getting one use. Session runs 8 hours (for the once every three hours idea)... you've got a good chance of squeezing two uses in. Session runs just over 6 hours and you quickly use your Luck as we start, once again three hours later, and once again right before we end... good for you.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-16-2014, 04:41 PM | #25 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Looking For Less Frequent Luck
Quote:
As such I am thinking of just making it a "house rule". Should the point cost ever be relevant, I might keep it at the 1 point, perhaps bump it up to 2 or 3 but I can't see it being worth 5 or 10.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-16-2014, 05:04 PM | #26 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Looking For Less Frequent Luck
Again, if you're putting a huge discount on it because you think everyone should have it, just make it included.
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05-16-2014, 07:20 PM | #27 |
Join Date: Aug 2004
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Re: Looking For Less Frequent Luck
Five points for one use of Luck per session seems about right to me. Perk level luck looks so similar to Buying Success that I'd just treat it as a case of that and charge one point for one re-roll.
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05-17-2014, 01:53 AM | #28 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Looking For Less Frequent Luck
Quote:
Yes, that is more than a bit vague and incomplete, but its a work in progress. ;)
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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05-17-2014, 04:00 AM | #29 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Looking For Less Frequent Luck
I think if it only lets you turn a failure by 1 into a success by 0, that's probably okay.
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05-17-2014, 11:05 AM | #30 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Looking For Less Frequent Luck
Quote:
I also am wondering if this would be better served not as a "Perk" version of Luck (the original goal I had) but as a separate Advantage; a form of Luck that instead of giving re-rolls works a bit like Modular Advantages. For want of a better name, I'll refer to it as Modular Luck; you determine how big and often a bonus you can apply and to what kinds of rolls.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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frequency, homebrew, luck, raw |
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