09-24-2019, 09:38 AM | #11 | |
Join Date: Sep 2004
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Re: Fall damage and Super Jump
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Generally speaking I'd require an explanation probably backed by other advantages for you to jump massive distances without harm. A few levels aren't bad, but the x2/lvl can get out of hand pretty fast if you don't moderate it as a GM. |
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09-24-2019, 10:24 AM | #12 |
Join Date: Aug 2018
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Re: Fall damage and Super Jump
If we're looking at paired stuff, someone who can jump crazy distances could probably take some decent crushing damage on the bottom of their feet (like wearing sandals) not to mention do more damage with stomping (if not other kicks) and that seems a lot more inherently connected with jumping than being able to take less damage from falls taken which don't land on the feet.
Although much like how a guy who back-squats heavy weights won't just have strong legs but also a stronger torso, someone who is able to sprint incredibly fast or jump incredibly high/far would probably have some added toughness not just in their legs but their torso too, due to transferring the force. At some point a GM might just mandate buying DR to explain how you can manage those forces, which sounds like it should be done for realistic characters. Advantages like Super Jump could also cover stuff like "I am harnessing mana to jump farther, my body can manage this despite its weakness because MAGIC aura" though, so there are situations where it shouldn't apply. |
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