06-08-2017, 09:27 AM | #31 | |
Join Date: Apr 2016
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Re: Combining GURPS and Hackmaster combat system?
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06-08-2017, 09:29 AM | #32 | |
Join Date: Apr 2016
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Re: Combining GURPS and Hackmaster combat system?
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06-08-2017, 10:24 AM | #33 | |
Join Date: Apr 2008
Location: Land of the Beer, Home of the Dirndls
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Re: Combining GURPS and Hackmaster combat system?
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But to me, that seems just allusions to its backstory (both fictional and real), I don't see any system component as a straight-forward parody. Then again, I'm German. That humor thing is still strange and new to me. |
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06-08-2017, 11:28 AM | #34 | |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Combining GURPS and Hackmaster combat system?
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The current version of HackMaster was built from the ground-up and while there are some jokes in there, there are not joke rules. The rules were extensively playtested in open playtests--6 months for the Player's Handbook. The rules aren't GURPS, but they are closer to GURPS since it's opposed attack and defense rules with a lot of tactical options if you use the PHB. HackMaster Basic Free is analogous to GURPS Lite--it will let you do most of what the full game does at zero monetary outlay to you but doesn't have as many dials to play with. Here's the official history of HackMaster to clear up misconceptions. http://www.kenzerco.com/hackmaster/p...er_history.pdf
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06-08-2017, 01:01 PM | #35 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Combining GURPS and Hackmaster combat system?
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Gaming Ballistic’s Firing Squad welcomes Kenzer and Company
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06-08-2017, 02:31 PM | #36 |
Join Date: Jan 2009
Location: Sacramento metro, California
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Re: Combining GURPS and Hackmaster combat system?
I'd call the 'History of HackMaster' a more polished piece discussing the game line. It's fairly accurate historically, but has clearly been touched by the marketing department.
The Gaming Ballistic Interview is a conversation between Douglas Cole and David Kenzer about many things Kenzer & Company. Was there any transcript from the first attempt which also included Jolly Blackburn and Steve Johanson, or does that fall into the realm of 'Things Man Was Not Meant to Know?'
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically) Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards! |
06-08-2017, 03:37 PM | #37 | |
Join Date: Jun 2017
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Re: Combining GURPS and Hackmaster combat system?
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I think now I'll try to fit muscle powered ranged weapons into the mix. If I have some time on the weekend I'll try to stage some testing combats to see how it goes, namely, how my preliminary rates of movement will work with these recovery values (also on the spreadsheet above). I have to say, I'm so far very happy with what you guys helped me come up with! |
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06-08-2017, 07:50 PM | #38 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Combining GURPS and Hackmaster combat system?
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06-08-2017, 09:37 PM | #39 | |
Join Date: Aug 2004
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Re: Combining GURPS and Hackmaster combat system?
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You'll no doubt have noticed that there's more to be done, though. If you haven't tackled these already:
And probably much more. I'm not saying that it can't be done, just that there'll be a lot of details to work out. Or maybe I'm misunderstanding Hackmaster, and therefore your hybrid as well. Assume Mr "Every 4 Sec" Hackmaster fighter strikes on Second 10, and wants to keep on doing so. I'm imagining that he attacks on Second 10, immediately announces "I attack again!", spend Seconds 11, 12, and 13 making or preparing that next attack (which presumably places some limits on what else he can do), and finally launches that next attack on Second 14. Is that how HM works? Or are attacks in HM instead more of a "recharge" thing, like a video game: The fighter strikes on Second 10, is free to do what he likes (except attack) on Seconds 11, 12, and 13, and then becomes free to do what he likes (including attack) on Second 14 or later?
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06-09-2017, 04:08 AM | #40 | |
Join Date: Oct 2010
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Re: Combining GURPS and Hackmaster combat system?
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Having read Hackmaster (5th/2nd Edition) I actually find the humour of the book... indicative of a lack of humour. The jokes came across to me as the kind of "It was only meant as a joke" humour, when someone is using it to cover the fact it isn't really a joke. The designers actually seem very invested in the system (which would not surprise me, as it started its life in Aces and Eights, which is not a parody game), and consequently seem quite defensive about it. Now, I could be misreading it, and that air I get is actually meant to be a joke in itself, and to be fair I can't think the d10,000 critical table in the Games Master Guide could be designed with any serious intention of using them in play. |
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combat, round |
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