Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-15-2012, 01:55 PM   #1
Engurrand
 
Engurrand's Avatar
 
Join Date: Dec 2010
Location: Wormtooth Nation
Default Z tactics against Military

..or How Could Zed Dismantle Society

A recent thread inspired me to turn the question on it's head. It seems the hivemind consensus is pretty firmly that any situation where an organized military response is possible, standard contagion zed is not a threat.

I've been thinking of running a ZED game for a while...
So lets design an outbreak that IS a threat. Or in other words, take the winning elements of the zed formula and work backwards from there:
IMHO those winning elements are:

Misfit bands of survivors,
always on the move or holed up in fortified positions,
emphasis on resource management,
zombies everywhere,
zombies are dumb.

I know an easy solution would be to make zed smart, but to me that breaks the premise - it becomes an issue requiring an organized response, rather than one that fosters the band of misfits scenario.

All ideas are welcome.
Engurrand is offline   Reply With Quote
 

Tags
brainstorm, setting, tactics, zombie

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:43 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.