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Old 10-02-2012, 02:26 PM   #1
mmeloche
 
Join Date: Aug 2009
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Default Luck modifier: trying to increase criticals

Hey all,

I'm wondering if this sounds reasonable:
Ridiculous Luck [60] (
Only on successful rolls -40%;
Psi -10%;
Always On -10%
)
[24]

Every 10 minutes, on a successful roll, use your luck. This is mandatory. You must use it on the first successful roll once your power becomes available.
Specifically, does -40% seem fair for the limitation "only on successful rolls"?
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Old 10-02-2012, 03:34 PM   #2
Grouchy Chris
 
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Default Re: Luck modifier: trying to increase criticals

I think -40% is way too generous. If you know you have a mandatory luck roll coming up, it's not difficult to figure out some modifier that will increase your chances so that a successful roll comes 98% of the time. I'd make it -5% or -10%.
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Old 10-02-2012, 04:34 PM   #3
Peter Knutsen
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Default Re: Luck modifier: trying to increase criticals

Quote:
Originally Posted by Grouchy Chris View Post
I think -40% is way too generous. If you know you have a mandatory luck roll coming up, it's not difficult to figure out some modifier that will increase your chances so that a successful roll comes 98% of the time. I'd make it -5% or -10%.
But that's metagaming!
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Old 10-02-2012, 04:40 PM   #4
mmeloche
 
Join Date: Aug 2009
Location: at the bottom of a very large coffee cup
Default Re: Luck modifier: trying to increase criticals

Quote:
Originally Posted by Grouchy Chris View Post
I think -40% is way too generous. If you know you have a mandatory luck roll coming up, it's not difficult to figure out some modifier that will increase your chances so that a successful roll comes 98% of the time. I'd make it -5% or -10%.
I disagree on the way too easy -- also, address that to the "always on -10%" modifier -- keep in mind, in combat if you are attacked and successfully defend, that will activate your Luck.

If the GM rolls for your HT or PER, that would activate your Luck too.
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Old 10-02-2012, 05:27 PM   #5
B9anders
 
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Default Re: Luck modifier: trying to increase criticals

I'd probably eyeball "only on succesfull rolls" in the -50% region.

The main reason to take luck is to re-roll failed rolls and hence avoid at best unfortunate and at worst disastrous outcomes. This is the bang you get for the bucks from luck. Only being able to re-roll successful ones is to me a quite significant ***.

edit: Although "active only" is only a -20% modifier. "only on succesfull rolls" is still a bigger limitation than that. So -30%/-40% sounds about right.

Last edited by B9anders; 10-02-2012 at 05:30 PM.
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