06-25-2019, 02:48 PM | #1 |
Join Date: Dec 2007
|
Thunderkit Fuel Cells -- A Thought
There's quite a few "official" designs with those, and I have a few more. Rather than consigning them all to the bin, I wonder what folk think of this option: Rather than bumping TS up +50 MPH, T-kits give plants 2x Power Factors [which has much the same effect].
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
06-26-2019, 05:33 AM | #2 |
Join Date: Jun 2008
|
Re: Thunderkit Fuel Cells -- A Thought
What is the perceived problem that means designs using them need to be "binned" ?
|
06-26-2019, 06:05 AM | #3 | |
Join Date: Aug 2004
Location: Twin Cities, MN
|
Re: Thunderkit Fuel Cells -- A Thought
Quote:
ObTopic: I'd rather use them as-is than make Accel 30 easier to reach, honestly.
__________________
Last edited by Parody; 06-26-2019 at 06:12 AM. |
|
06-26-2019, 12:05 PM | #4 |
Join Date: Jun 2012
Location: CA
|
Re: Thunderkit Fuel Cells -- A Thought
Great now I have the Thundercats theme song playing in my head.
What's wrong with the TC power plant? Greatest racing engine ever made. |
06-26-2019, 01:35 PM | #5 | ||
Join Date: Dec 2007
|
Re: Thunderkit Fuel Cells -- A Thought
Quote:
Quote:
(Acc. 30 -- I need to unearth my "drag racing" rules; it solves that problem. Hint: Burnouts. :) )
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
||
06-27-2019, 08:17 AM | #6 |
Join Date: Aug 2011
Location: Snohomish, WA
|
Re: Thunderkit Fuel Cells -- A Thought
Another thought would be to simply alter the top speed formula for them.
480 * PF / (PF + Weight) seems about right. Gives an extra 30 mph top speed to 5 acceleration, 40 mph to 10 acceleration, and 60 mph to 15 acceleration.
__________________
Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
06-27-2019, 09:15 AM | #7 |
Join Date: Jun 2008
|
Re: Thunderkit Fuel Cells -- A Thought
Or ignore the removal from UACFH and just use the original rules?
There's plenty of stuff that didn't make the cut that I couldn't see an issue with. Sure AV ammo was overpowered, but what was wrong with the Puff-Dragon smoke rockets (and why not make every smoke using device able to use paint as well). Some of the stuff that went in was nuts. Like extending the spalling effect from HESH from a 7d weapon to any HESH capable weapon. Pick and choose what you want. It's your game, you paid for it. |
06-27-2019, 03:30 PM | #8 | |
Join Date: Dec 2007
|
Re: Thunderkit Fuel Cells -- A Thought
Quote:
Technically speaking: There's no reason why the whole complement of B-E weapons couldn't use those loads (not to mention the complement of Grenade types -- it's all "stuff in a casing with some sort of detonator"); the problem would be "the agony of choice". :)
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
|
06-27-2019, 04:48 PM | #9 | |
Join Date: Jun 2012
Location: CA
|
Re: Thunderkit Fuel Cells -- A Thought
That's because originally trikes couldn't have chassis improvements (like cycles). The trike power plant was just enough to pull an X-Hvy trike with a 'standard' chassis. Of course the first generation of trikes were terrible and not worth the cost except as specialized OR vehicles. Then they added chassis mods and nobody did the math.
The easy fix - give the trike PP a slight (5-10%) power boost - its definitely within the spirit of the original rules. Quote:
|
|
06-28-2019, 03:59 PM | #10 | |
Join Date: Dec 2007
|
Re: Thunderkit Fuel Cells -- A Thought
Quote:
Somewhere, I have an entire page of power-plant power upgrade accessories; I just need to find it again....
__________________
"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
|
|
|