02-03-2005, 11:51 AM | #41 | |
Join Date: Sep 2004
Location: Oakland, CA
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Re: New Talents?
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Other than that, I did have a particular talent or affinity in mind for them, although I agree that "Prostitute" doesn't seem as well-related as the others. (I'm thinking of a couple of individuals I know in the sex industry. Their innate personality leans to those skills, even though they don't seem to actually use all of them. But I can't quite find a way to describe it, and am certainly willing to agree that Importance's "Seducer" talent is more realistic.) Priest: Someone with an ability to share their innate connection with the divine. Occultist: an affinity for, and understanding of, esoteric lore--the inborn understanding of connections between "mundane" facts and "supernatural" ones. World Traveler: Possibly should be "natural tourist." An affinity for casual/superficial understanding of many cultures. |
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02-03-2005, 12:00 PM | #42 | |
Join Date: Sep 2004
Location: My Fortress of Arrogance somewhere under Richland, Washington, USA.
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Re: New Talents?
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Cinematographer: You have the uncanny ability to get movies made, whether or not they really should be made. Accounting (to hide cost over-runs), Acting (to lie to investors and the higher-ups), Fast-Talk (ditto), Seduction (couch casting). Bonus: anyone you're trying to persuade, at least until they catch on to how much of a stinker your movie really is. How's that? :-)
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"Sure, shooting him would take care of the problem, but beating him mercilessly with a bokken would be more satisfying." -- Me *grin*
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02-03-2005, 03:35 PM | #43 | |||||
Join Date: Aug 2004
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Re: New Talents?
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02-03-2005, 04:37 PM | #44 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: New Talents?
The skills affected by a talent must be related, but not as closely as for bang skills. Furthermore, talents are cheaper than bang skills and provide a reaction bonus. So what are the guidelines for determining when an aptitude should be purchased as a talent (like speedfreak from this thread) or a skill (like Drive! from the iconic character Xing La)?
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02-03-2005, 06:14 PM | #45 | |
Join Date: Sep 2004
Location: Reading, England
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Re: New Talents?
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Matthew Greet Air hostess: Would you like anything from the duty free trolley? Tank Girl: Yes! I'd like everything that's bad for me! - Tank Girl, Tank Girl 3 |
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02-03-2005, 07:52 PM | #46 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: New Talents?
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Also a Talent is "innate ability", while a wilcard skill is (usually) cinematically extensive training, or GM granted permission to ignore familiarity penalties for a skill or very closely related group of skills.
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02-03-2005, 09:12 PM | #47 | |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: New Talents?
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02-04-2005, 06:16 AM | #48 | |
Join Date: Aug 2004
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Re: New Talents?
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1) An equivalent Talent would cost 10 or 15 points per level, not 5 2) Wildcard skills cover skills you don't even know exist 3) Wildcard skills are cinematic. 4) Wildcard skills can cover fighting skills, something which is strongly discouraged with Talents So there's no way I would consider Wildcard skills simply a costier version of a Talent. |
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02-05-2005, 04:31 PM | #49 |
Join Date: Aug 2004
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Re: New Talents?
Thanks Ellie,that makes it much clearer.
Essentially,you're saying that wildcard skills cover ALL uses of a skill,even combat/weapon skills,while Talents just give you a bonus to learn certain related non-combat skills,a reaction bonus with a specified group of people,and a 10%/level reduction in the time it takes to learn the skills in question.
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"There's only one kind of monster who uses bullets" |
02-05-2005, 07:41 PM | #50 | |||
Join Date: Sep 2004
Location: Oakland, CA
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Re: New Talents?
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Make-Up is a skill? I have *got* to pay more attention. I should probably shelve the "street ho" talent idea; it obviously needs more work. Quote:
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house rules, talents |
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