09-25-2013, 01:53 PM | #1 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Earthquake stomp
I am trying to stat out an earthquake stomp attack as an affliction with an area effect and emanation, the only issue is quantifying a limitation where the jump is neccesary and that it only affects ground targets as an accesability (i think that should be worth 10%).
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09-25-2013, 02:11 PM | #2 |
Join Date: Aug 2008
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Re: Earthquake stomp
Requires Skill Roll is a -5% limitation.
The master says touching the ground is an Environmental limitation worth -20%.
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09-25-2013, 02:30 PM | #3 | |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Earthquake stomp
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09-25-2013, 03:12 PM | #4 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: Earthquake stomp
I don't think it actually requires Jumping roll, i think that jump is just the Attack (or Concentration in Malediction case) maneuver itself, so it's just the special efffet of attack not having Low or No Signature so it's obvious who makes it. If it's really full jump you might require All-Out, however. Or you may say it's equal to Requires Gesture for the same -5%.
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09-25-2013, 03:43 PM | #5 |
Join Date: Nov 2009
Location: GMT-5
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Re: Earthquake stomp
I think the environmental limitation means that the person using the ability needs to be touching the ground rather than the targets need to be touching the ground. If both are required, the limitation should be greater.
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09-25-2013, 04:11 PM | #6 |
Join Date: Sep 2007
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Re: Earthquake stomp
Requiring the attacker to jump is at worst Requires Gestures (-10%).
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09-25-2013, 07:12 PM | #7 | |
Join Date: Mar 2013
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Re: Earthquake stomp
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Innate Attack, crushing (5): Area of Effect 32 yards +250%, Gesture -5%, Environmental Limitation (Must be Touching the Ground) -20% = 16.25 per level. There might be a limitation for High Signature, and I'd put a "costs FP" limitation in there. There might also be a "takes time" limitation if it took one turn for the special effect to arrive at the center of the area of effect before the earthquake takes effect on turn two. And it could have a "powering up" phase where there is a different visible special effect where you glow or energy comes out of the earth or suchwhat if you need more limitations. Obviously I'm seeing this as an anime effect. There should be a way of getting a linked or followup attack which has a "fall down unless you make a DX roll" effect, but I can't see one right now. I don't know how many dice are needed to knock over buildings, but that would be a major power.
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10-04-2013, 10:19 AM | #8 |
Join Date: Aug 2013
Location: Satsuma, Fl
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Re: Earthquake stomp
What about no damage modifier and double knockback with area affect? Noisy would be a limitatiin, defenitally. I think i may go this route, it's purpose is to stop a group of adventureres and then blast them with innate attacks.
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10-04-2013, 10:30 AM | #9 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Earthquake stomp
So, area effect crushing attack with no wounding and double knockback? Just make sure it's high enough level to actually knock everybody down and it should buy a turn or two.
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10-04-2013, 10:35 AM | #10 | |
Join Date: Nov 2009
Location: Oregon
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Re: Earthquake stomp
If you want the earthquake to knock people off their feet without actually knocking them away from the attacker, Kromm proposed a solution in a previous thread:
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