03-07-2021, 07:19 PM | #21 | |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: [DF] Spellcasting in Heavy Gear
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So you're just poking them with the wand or staff or rod. That's all. If I'm correct, that is.
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03-07-2021, 07:34 PM | #22 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Spellcasting in Heavy Gear
Hah! Of course, "power item" and "magic item" play by different rules. You generally have to use magic items, whereas you can get away with merely carrying power items.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-07-2021, 07:49 PM | #23 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [DF] Spellcasting in Heavy Gear
No, the spell effectively starts that the end of the 'staff'. See B240, "Magic Staffs", and M13, "Magic Staffs" (an extension of the box in Characters).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-07-2021, 09:39 PM | #24 | |
Join Date: Nov 2016
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Re: [DF] Spellcasting in Heavy Gear
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03-08-2021, 08:51 AM | #25 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [DF] Spellcasting in Heavy Gear
I suppose there is one more concern for a spellcaster in heavy gear, and that's FP lost to encumbrance. That's a minor concern, but its one to be aware of if you're trekking around carrying what amounts to a small palisade. Casters do need their FP available, after all...
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03-08-2021, 08:59 AM | #26 |
Join Date: Sep 2007
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Re: [DF] Spellcasting in Heavy Gear
Yeah but then you get swole
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03-08-2021, 01:26 PM | #27 | |||
Join Date: Aug 2018
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Re: [DF] Spellcasting in Heavy Gear
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If "pointing a 2y staff reduces range by 2y" only worked because "the tip of my staff functions like my finger for spell purposes" (ie bullet 2 derives from bullet 1) then we should also expect to see staffless mages with 3-yard-long arms able to cast Regular spells at targets 5y from them at merely a -2 penalty instead of the usual -5. Long-armed mages wielding staffs is also an interesting concept... "reduces the range to a distant subject by the length of the staff" is -2y for a 2y staff... but what if you have something which increases the functional Reach of your weapon? B53 Long enhancement for Extra Arm for example "increases your effective SM for the purpose of calculating reach with that arm" which references B402, and "does affect the reach of melee weapons wielded in that hand." Increasing the Reach of a staff doesn't literally increase it's LENGTH of course... yes you can get the tip of your staff closer to something but that's because the hand at the tip of your long arm is holding the proximal handle further from your torso/head. The most basic question is what SM+2 (overall or just arms) does, since that imparts +1 to Reach universally. I guess also SM+1 for touch spells, since that reduces C-range touches to Reach 1. If you're normally -1 to skill with a Regular Spell to cast at something in an adjacent yard, you can avoid the -1 by reaching out your arm to touch it? |
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