02-17-2019, 07:18 PM | #31 | |||
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
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I am curious how others would answer this question, though. Quote:
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I do like your options, though.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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02-17-2019, 09:52 PM | #32 |
Join Date: Dec 2017
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Re: Attribute Bloat 'Re-Deux'
These issues put me in the mood to play Classic Traveller, where you can just forget about any form of experience points or leveling up, and just play your character, going through the universe however he or she emerged from character generation. It is very liberating. I think people play differently, and think about a game differently, when they aren't focused on this stuff.
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02-17-2019, 09:54 PM | #33 |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
BTW, here's how I prefer to see the character 'level' tiers in TFT...
I realize that others may draw these lines differently, but as I said earlier, I want the RPGs I play to support viable options for characters in each one of these stages. This is why most of the adjusted XP schedules that I have proposed thus far have a more moderate progression than RAW Legacy as well as allow for higher attribute totals.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
02-17-2019, 09:57 PM | #34 | |
Join Date: Sep 2018
Location: North Texas
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Re: Attribute Bloat 'Re-Deux'
Quote:
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 02-18-2019 at 08:40 AM. |
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02-17-2019, 10:19 PM | #35 | |
Join Date: Nov 2010
Location: Arizona
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Re: Attribute Bloat 'Re-Deux'
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I'm vaguely remembering some such system in another role-playing game (maybe Thieves' Guild? Or maybe it was some kind of Noir Investigative game? I can't remember off the top of my head -- I know I ran across it several years ago and sort of "bookmarked" it my mind for future thinking, but haven't thought about it in years...). Anyway, whatever game it was, it was really an engine that helped move the players through the adventure and provide additional information/clues/support/opportunities to the players in a structural way (instead of "you happen to talk to the old geezer seated on the bench in front of the tavern" schtick that so many of us use all the time). |
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02-18-2019, 04:29 PM | #36 |
Join Date: Aug 2005
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Re: Attribute Bloat 'Re-Deux'
Are you thinking of J. Andrew Keith's Freedom Fighters?
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Helborn |
02-18-2019, 11:32 PM | #37 |
Join Date: Nov 2010
Location: Arizona
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Re: Attribute Bloat 'Re-Deux'
No, darn it, I don't think that was it. I'll think about it and see if I can come up with it. I seem to recall that it had examples involving a cyberpunkish future city that smacked more of a Bladerunner type ethos, (and maybe Freedom Fighters has that too?), but I don't think FF was the title of it. It was a clever mechanic, though...
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02-19-2019, 01:02 AM | #38 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Attribute Bloat 'Re-Deux'
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Players were more focussed on their characters deeds and the consequences of these than on the artificial process of recording XP and levelling up. As you say, players play differently and think about the game differently. |
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02-19-2019, 12:26 PM | #39 | |
Join Date: Nov 2010
Location: Arizona
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Re: Attribute Bloat 'Re-Deux'
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Heck, that would even solve Joe Tippets' issue on learning. They tell you what they want the next advance to be, and you start accumulating XP for them in that pot. If they change their mind and decide they want to advance something else, you start a new pot (but leave the old one intact and partially filled with however many XP they'd accumulated towards it); that penalizes (somewhat realisitically) changing your area of study in mid-stream, and the process of accumulating XP simulates the learning time necessary to gain the advance, whatever it is. All without a lot of extraneous rules that just confuse everyone! You could even allow them up to three "pots" (as in the old system where you could study three things at one time), and simply divide, as evenly as possible, any incoming XP between the pots for them. All in all, it's an elegant solution, if I do say so myself! ;-) |
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02-19-2019, 01:32 PM | #40 |
Join Date: May 2007
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Re: Attribute Bloat 'Re-Deux'
I like the cut of this man's jib.
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