09-26-2018, 11:12 PM | #11 | |
Join Date: Dec 2017
Location: behind you
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Re: When is a Dodge comitted?
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Example: Round 1: Movement phase: X (adjDX14;sword) declares he's going to attack Y (adjDX13;sword). Y declares he's going to defend. X moves up to half his MA and enters a front hex of Y. X and Y are now engaged. Y cannot move without changing his "declaration" to "disengage". Y decides to stick with his earlier "declaration" of "defend". Action phase: X rolls 4die to hit Y. He misses. Y's turn. Y can't change his action from defend because X has already rolled 4die. Round 1 Over. Round 2: Movement phase: X can't move without selecting "disengage" as his option. He chooses attack. Y's turn. Y decides to "disengage". He shifts one hex. Action phase: X rolls 3die to hit Y. He hits and rolls damage. Y's turn. At this point, Y could continue with his "disengage" option but he decides to attack instead. Note that Y could choose to "defend" but it wouldn't affect X's attack that already happened. If there were another figure, Z (adjDX12), the defend would apply to his coming attack. Last edited by platimus; 09-26-2018 at 11:35 PM. |
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09-26-2018, 11:17 PM | #12 |
Join Date: Sep 2018
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Re: When is a Dodge comitted?
My thinking is that since the dodging happens during movement, players who choose the dodge option have completed their entire option once movement is complete. Once you have completed your option you cannot choose to change it later on in the turn.
Relevant rules (from my GM screen PDF): Movement. In turn, each player chooses one option for each of his figures, and executes the movement part (if any) of that option DODGE. Move up to 1/2 MA while dodging. Last edited by chrisbender; 09-26-2018 at 11:23 PM. |
09-26-2018, 11:37 PM | #13 | |
Join Date: Dec 2017
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Re: When is a Dodge comitted?
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What do you think about charging? I think that's another one that a PC should be held to once they start moving. But I don't see anything in the rules that expressly forbids changing your charge option in the action phase. Last edited by platimus; 09-26-2018 at 11:49 PM. |
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09-27-2018, 12:31 AM | #14 |
Join Date: Aug 2004
Location: God's Own Country
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Re: When is a Dodge comitted?
And the length and complexity of this does nicely show that hcobb needs to restate the question with useful details and possibly a picture before we can answer it.
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Paul May | MIB 1138 (on hiatus) |
09-27-2018, 03:25 AM | #15 | |
Join Date: Sep 2018
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Re: When is a Dodge comitted?
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Once you've moved the only real options you could change to are drop, cast a spell or disbelieve (if you only moved one hex), ready new weapon (if you only moved 2 hexes or less), or not attack. I don't expect players will choose one of these options over attack very often, so I doubt this will come up much. Last edited by chrisbender; 09-27-2018 at 03:34 AM. |
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09-27-2018, 08:28 AM | #16 | |
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Re: When is a Dodge comitted?
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09-27-2018, 08:32 AM | #17 | |
Join Date: Dec 2017
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Re: When is a Dodge comitted?
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Thankfully, chrisbender was clear-eyed enough to bring us back on-target. |
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09-27-2018, 10:51 AM | #18 |
Join Date: Dec 2017
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Re: When is a Dodge comitted?
Melee/TFT works as a combat engine because it has simple but specific rules governing movement and actions, which enables players to make meaningful tactical choices, sort of like a game of chess. This only works if both sides understand, accept and follow the rules. A central rule is that your action can be anything that is consistent with your 'option', which is effectively controlled by what you did during the movement phase. You are never committed to the choice of which of those possible actions you must do, until the very moment when you perform it. Think of it as sort of like the way you can move chess pieces around the board however you want until the moment you set one down in a new place and remove your hand - then and only then you are irreversibly committed.
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09-27-2018, 11:08 AM | #19 | |
Join Date: Dec 2017
Location: behind you
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Re: When is a Dodge comitted?
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I think this is why Movement and Action are broken up into two separate phases instead of "On your turn, you move and act". The movement phase introduces the chess-like features of TFT combat. You see how everyone else is moving and they see how you are moving. You can draw some conclusions about what they likely intend to do based on their movement. You can plan your movement and actions accordingly. It's also sort of like playing Poker. You can see only part of everyone's hand. Based on this and what the other players discard/redraw, you can make educated guesses about what their final hand will be. When the Action Phase arrives, it's time to reveal your entire hand. EDIT Hmm. I'm now wondering how feasible it would be to convert Melee/Wizard into a card game... Last edited by platimus; 09-27-2018 at 11:12 AM. |
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09-27-2018, 04:14 PM | #20 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: When is a Dodge comitted?
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Which, getting back to the OP, indicates that it's foolish for Y to make any assumption about actions that don't include X still being a proximate threat so the question doesn't come up as stated.
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Paul May | MIB 1138 (on hiatus) |
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