Join Date: Aug 2007
Location: Rochester, MN
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Re: Undead Generator
Hi. Working on this again. Here's the initial table for undead weaknesses. Arguments could likely be made to include many other disadvantages, but these are the ones that screamed "undead" to me. Feel free to look over what I've done and offer comments/suggestions.
Thank you,
Jerander.
Table 7: Disadvantages
(Roll 1d-1 to determine number of Disadvantages.*)
Roll 1d, 1d:
1,1 to 1,2: Bad Smell [-10] or [0] if Rotting Undead (Basic Set, p. 124).
1,3 to 1,4: Dependency (Basic Set, p. 130). Roll on Tables 7A, 7B, and 7C.
1,5 to 1,6: Divine Curse (Roll 1d. 1-2: [-5]; 3-4: [-10]; 5-6: [-15].) (Basic Set, p. 132).
2,1 to 2,2: Draining (Basic Set, p. 132). Roll on Table 7D.
2,3 to 2,4: Dread (Basic Set, pp. 132-3). Roll on Tables 7E and 7F.
2,5 to 2,6: Fragile (Brittle) [-15] (Basic Set, p. 136).
3,1 to 3,2: Fragile (Combustible) [-5] (Basic Set, p. 136).
3,3 to 3,4: Fragile (Unnatural) [-50] (Basic Set, pp. 136-7).
3,5 to 3,6: Frightens Animals [-10] (Basic Set, p. 137).
4,1 to 4,2: Infectious Attack [-5] (Basic Set, p. 140).
4,3 to 4,4: Lifebane [-10] (Basic Set, p. 142).
4,5 to 4,6: Nocturnal [-20] (Basic Set, p. 146).
5,1 to 5,2: Revulsion (Roll 1d. 1-2: Occasional [-5]; 3-4: Common [-10]; 1-2: Very Common [-15].) (Basic Set, p. 151).
5,3 to 5,4: Uncontrollable Appetite (Roll 1d, 1d. 1,1 to 2,3: (6) [-30]; 2,4 to 3,6: (9) [-22]; 4,1 to 5,3: (12) [-15]; 5,4 to 6,6: (15) [-7].) (Basic Set, p. 159).
5,5 to 5,6: Unhealing (Roll 1d. 1-3: Partial [-20]; 4-6: Total [-30].) (Basic Set, p. 160).
6,1 to 6,2: Vulnerability (Basic Set, p. 161). Roll on Tables 7G and 7H.
6,3 to 6,4: Weakness (Basic Set, p. 161). Roll on Tables 7I and 7F.
6,5 to 6,6: Roll twice more.* Table 7A: Dependency (Rarity)
Roll 1d, 1d:
1,1 to 2,3: Rare [-30]
2,4 to 3,6: Occasional [-20]
4,1 to 5,3: Common [-10]
5,4 to 6,6: Very Common [-5] Table 7B: Dependency (Legality)
Roll 1d:
1 to 3: Legal [+0]
4 to 6: Illegal [-5] Table 7C: Dependency (Frequency)
Roll 1d, 1d:
1,1 to 1,6: Constantly [×5]
2,1 to 2,5: Hourly [×4]
2,6 to 3,4: Daily [×3]
3,5 to 4,3: Weekly [×2]
4,4 to 5,2: Monthly [×1]
5,3 to 6,1: Seasonally [×1/3]
6,2 to 6,6: Yearly [×1/10] Table 7D: Draining (Rarity, Legality)
Roll 1d:
1: Rare, Legal [-15]
2: Occasional, Legal [-10]
3: Common, Legal [-5]
4: Rare, Illegal [-20]
5: Occasional, Illegal [-15]
6: Common, Illegal [-10] Table 7E: Dread (Range)
Roll 1d, 1d:
1,1 to 1,6: 1-yard [-10]
2,1 to 2,3: 2-yards [-11]
2,4 to 2,6: 3-yards [-12]
3,1 to 3,3: 4-yards [-13]
3,4 to 3,6: 5-yards [-14]
4,1 to 4,3: 6-yards [-15]
4,4 to 4,6: 7-yards [-16]
5,1 to 5,3: 8-yards [-17]
5,4 to 5,6: 9-yards [-18]
6,1 to 6,3: 10-yards [-19]
6,4 to 6,6: 11-yards [-20] Table 7F: Dread (Rarity) and Weakness (Rarity)
Roll 1d, 1d:
1,1 to 2,3: Rare [×1/2]
2,4 to 3,6: Occasional [×1]
4,1 to 5,3: Common [×2]
5,4 to 6,6: Very Common [×3] Table 7G: Vulnerability (Rarity)
Roll 1d, 1d:
1,1 to 2,3: Rare [-10]
2,4 to 3,6: Occasional [-20]
4,1 to 5,3: Common [-30]
5,4 to 6,6: Very Common [-40] Table 7H: Vulnerability (Wounding Modifier)
Roll 1d:
1-2: ×2 Wounding Modifier [×1]
3-4: ×3 Wounding Modifier [×1.5]
5-6: ×4 Wounding Modifier [×2] Table 7I: Weakness (Interval)
Roll 1d:
1-2: 1d per minute [-20]
3-4: 1d per 5 minutes [-10]
5-6: 1d per 30 minutes [-5] *Duplicated results can either be ignored or upgraded.
Last edited by Jerander; 04-08-2013 at 03:15 PM.
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